Just don't use it unless you really, and I mean REALLY know a fight well. Only when you do know a fight well can you make use of it.
Essentially don't bother, marginal gaines at best before you know a fight, and even then, marginal gains.
Just don't use it unless you really, and I mean REALLY know a fight well. Only when you do know a fight well can you make use of it.
Essentially don't bother, marginal gaines at best before you know a fight, and even then, marginal gains.
My head...
Meta, yeah you had the right idea please don't listen to people telling you not to use it :/...
( And these same people want to dictate how MNK should play and be balanced... Dear lawd help us. )
Last edited by Kolsykol; 12-05-2021 at 12:44 AM.
There just aren't any real situations that are worth the slowed GCD tradeoff. If you need to get away from a boss fast in like 90% of scenarios you can just...walk. Or sprint if it's dicey. There aren't enough situations that would have you dash away from a boss for more than four seconds that really necessitate the use of a move that exists solely to make it easier to do that where in six sided star is worth the space it takes up on your bar.
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