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  1. #111
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Duelle View Post
    Colibri were a terrible thing. What we need is bosses with mechanics that challenge casters and ranged without punishing melee..
    Bosses that resist magic might be interesting. Certainly will stop the BLM Burn Mania ^.^; I always thought the idea of a boss that would 'cycle' through weaknesses would be nice (sometimes weak to magic, melee, piercing, etc.) or have adds that had different resistances.

    If we had a simple situation:
    Boss weak to melee
    Half adds weak to magic
    Half adds weak to piercing

    Would certainly encourage more diversity.
    (0)

  2. #112
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Asiaine View Post
    Bosses that resist magic might be interesting. Certainly will stop the BLM Burn Mania ^.^; I always thought the idea of a boss that would 'cycle' through weaknesses would be nice (sometimes weak to magic, melee, piercing, etc.) or have adds that had different resistances.

    If we had a simple situation:
    Boss weak to melee
    Half adds weak to magic
    Half adds weak to piercing


    Would certainly encourage more diversity.
    You just defined Garuda. Except boss has no weakness, it takes damage from anything. But it has 2 adds which one weak to magic, one weak go melee.
    (0)

  3. #113
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Chardrizard View Post
    You just defined Garuda. Except boss has no weakness, it takes damage from anything. But it has 2 adds which one weak to magic, one weak go melee.
    Sorry, I should of been more specific: Those that are not 'weak' to something is resistent to something else. So Boss would resist magic, half the adds would resist magic.
    (0)

  4. #114
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by BadOmen View Post
    ...would be better if they add monsters specialized against these jobs, just like Colibries were anti-blm on xi, reflecting their magic...
    I don't think it would be a good idea to make content that certain jobs couldn't participate in. If a person wants to have only BLM leveled for some reason, they'd end up getting left out. I believe a solution needs to be found but I wouldn't like people excluded.

    Quote Originally Posted by BadOmen View Post
    ...or monsters with high defense against certain weapons like arrows, that way there dont be always an unstopable job.
    Something like this sounds better to me.. but they'd have to be careful not to make the job useless. If you weaken it too much people just won't bring the job. Making jobs balanced is easier said than done though. :\
    I'm sure SE will think of something.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  5. #115
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by indira View Post
    people use parsers and parsers dont count amount of attacks done and how much per hit they only count totals all BS data people also die in fights dont mean there there weakest.

    all the DD's do about the same damage. BUT people only want 1 thing in the party.

    i hate being a BLM and im not the only one thats number seven in my list of jobs i want to play. i had more success in /sh party with anything in it than a LS party with mumble @_@.
    A good parser does count every single hit and/or spell that's cast. It'll also keep hit/miss/crit %s as well as running totals.

    Even w/o parsing one can see that BLM out dmgs any other job. It's imo a problem more w/ hate mechanics than it is w/ BLM dmg output, because a WAR can basically generate hate faster than any job can DPS up hate, assuming they use Chameleon and what have you to shed some, so BLM doesn't ever really get into trouble. If there were a real threat to going all out all the time then BLMs would die more often than random mistimed AoE dodges. But because of the current hate decay/loss for tanks, or lack there of, if you give them 30 seconds ~ 1 min chances are if they're decent they won't lose hate unless it's to a reset ability or death. Essentially when SE was struggling to fix the hate control mechanics back around beta/release they went a little overboard.

    I know how you feel though, I have no plans to finish BRD WHM or BLM I'll get them far enough to have the useful abilities from each and never touch them again. Sadly for now at least that means I'm going to be pushed into the tank or don't come pile.
    (0)

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  6. #116
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nabiri View Post
    I don't think it would be a good idea to make content that certain jobs couldn't participate in. If a person wants to have only BLM leveled for some reason, they'd end up getting left out. I believe a solution needs to be found but I wouldn't like people excluded.
    I agree, this would just make a different kind of stacking happen and alienate another job.

    Something like this sounds better to me.. but they'd have to be careful not to make the job useless. If you weaken it too much people just won't bring the job. Making jobs balanced is easier said than done though. :\
    I'm sure SE will think of something.
    I think that the best way to make everything more desirable is in the support type abilities a job brings to the table, if let's say a BLM brings the single highest dmg potential, but a lnc can give us a drain samba type effect like it used to people might consider them worth bringing for melee parties, if on top of that a pug could stun or pacify (w/o having to dodge or combo first) semi-freely (a recast of course) and it actually stuck (based on INT) then "boss" would become more managable for melees making them useful for more than just a second to BLM dmg output. It's why BRD gets to go it serves more than just the role of a DD who can't beat a BLM's dmg, it's why WAR is preferred to PLD WAR provides DPS while tanking, if other jobs can serve up the extra support/enfeebles then chances are they'll get some play time again.
    (0)

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  7. #117
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tonkra View Post
    and no one is forcing you to read MY opinion to that!

    your opinion is just "ahh hell leave me alone with that, i dont care about other people"
    oh right, I forgot. Because my opinion is different from yours it's not valid. Douche.

    You don't have to worry though, I do LS only runs and nothing else anyway.
    (0)
    Last edited by Molly_Millions; 05-07-2012 at 11:13 PM.

  8. #118
    Player
    urhryu's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Urhgan Leo
    World
    Masamune
    Main Class
    Alchemist Lv 50
    skill chain solve everything
    (0)

  9. #119
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Honestly, you can blame the Armory system for the difficulty in balancing and preventing stacking.

    In other MMOs, the reason parties are diverse is for a few reasons:

    1. You can't switch jobs. You can switch your role, but they are for completely different purposes (Healing/DPS/Tanking). Sure someone will say something like "Unholy spec is better than Frost", but overall, you are not being forced to a whole other class in general.

    2. Other MMO's are more gear dependent. In these fights, a well geared player will survive and perform substantially more DPS than someone without as much gear. In FFXIV, besides BLM, stacking up stats are truly minimal at most and FFXIV overall is more ability/skill dependent.

    3. Requirements to win the fight add difficulty to ranged, mage, and melee. Other MMOs (If you can't tell by now, I am mainly referencing to WoW) make conditions that make it difficult for the whole party, not just people near the boss. Right now, FFXIV only punishes players who are too close to the boss. Chimera is an example. He is hard enough without the poison being applied and that one large thunder attack people had to find a small exploit to avoid.

    4. FFXIV simply makes other jobs more convenient than others. BLM and WAR have access to many AoE abilities while DRG and MNK only get one real AoE attack that is on a large timer. You either need to tone down AoE on those jobs by making the AoE powerful, but the damage number divides by how many enemies you hit, or you need to give DRG/MNK more AoE usability. The first option makes it so DPS is on par with the other jobs, but it is hitting all enemies at once. Like WAR takes everything down slowly with AoE, but DRG and MNK take one by one down faster, matching the speed it takes for a WAR to take all of them down.

    Not exactly the best idea, and a bunch of flaws I know, but just an idea that could be twisted around to possibly work.

    5. All classes bring something to the table. In WoW, all classes have some special buff or debuff that really benefits the party. Rather it be a Paladin's King buff, a Hunter's Mark of the Wild, a Death Knight's Horn of Winter, and so on. These buffs being a lot to the party, and why most raids have people seeking at least one of every class in a group. Bard is FFXIV's answer to this, but other jobs should have passive traits that benefit the party in a way that doesn't affect the Bard.

    6. Other MMO's push you in the right direction on what to do. They give you dungeon journals and tell you what ability mobs use and how you can avoid them. Bosses are still difficult despite this, but your group has a better idea of what is going on and work with it instead of constantly dieing to the next surprise. SE throws you in completely blindfolded and because of this, people just watch the forums and sees how the first LS to beat it does it, and does it exactly like that. I am not saying give us a full strategy, I am saying give us a push in the right direction. Class stacking happens to the ignorant.




    Said as much as I could. FFXIV can't make something out of everything I said, but they need to find a real balance and solution to influence diversity. Hopefully they will find a semi-solution by 2.0, but who knows.
    (5)

  10. #120
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    really if you wish to get rid of the class stacking a good way would be going back to the way the original 5 nm's were put in game with drops and incorporate incaps back into the battles. use ifrit for example instead of dropping his regen by breaking his horns it would be the only way to get x drop. use incaps for the mele classes to be needed to get into the groups because the drop could only come if a certain part of the mob was broken.

    let's say it takes blm spells to break the tail of ifrit and it's the only way to get the blm weapon to drop.
    it takes mnk and war to incap his head and it's the only way to get the mnk and war weapons to drop.
    takes drg and brd to incap the body and the only way to get their drops.
    takes pld and whm for the legs and that makes those drop.

    this would make it to where you would be more viable to go into a party with a party of each job because it takes skills from each one to incap the parts. it would take 4 complete incaps to get the chances to get the drops for the class you wanted. if you are wanting to run drg then why would you want to run blm burns if the drop for your main had no chance to come that way?

    it gives an incentive to go in with all jobs in the party, but you could still kill the mob if you wanted to stack. to me people are more about the rewards so it would be a good way to get more variety in the parties.
    (0)
    Last edited by darkstarpoet1; 05-08-2012 at 01:59 AM.


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