Quote Originally Posted by Delsus View Post
In the good old days of classes, I have been told "ALL DDs must have second wind and cure set DDs need to be self sufficiant because the healer has to focus on the tank" now I can understand this to some degree, if a powerful AoE has just happened, DDs second wind and possibly a cure to get enough HP to live and save the mages MP, but the funny thing is, paticurlaly on Ifrit (the only content I really got to play LNC on) I would be healing myself that much, whether its alot of vulcan bursts, or while I was sorting my position out to avoid sears (getting hit by a few until my position was right) I could be riding my second wind recast and running out of MP to heal myself, but when I am at 1/2 HP because of some server lag on a bad timed eruption, I would not get one heal while the nails were up, to have a chance at surviving Hellfire, this is when second wind is on recast and cure on melees while being buffed now, still isn't enough to live.

After this its my fault I died because I should have healed myself.
Can you stop picking on White Mages? First off, you just said 'I had to use my MP/Second Wind because I didn't avoid the moves other DD's were avoiding. So YOU weren't playing correctly...how is that anyone else's in the party's fault, including the WHM. Basically, with the exception of Hellfire, if the DD's need more than AOE+Regen to keep their HP's topped off, they are not avoiding all the damage they should be. Does it comfort you at all to know that even as a WHM I only heal myself with Second Wind 90% of the time? Because just like DD's if a WHM is taking damage usually it's because either they did something very wrong, were in the wrong spot or the party really screwed up.

Also, stop whining that as a DD you had to learn self-healing abilities as a DD. So did the tanks,blms,ranged and healers. WE ALL learned Second Wind. We all also learned Sentinel...and Rampart. Mages learned -emn abilities too like Chameleon. That was how the class system worked....the whole point was you could use cross abilities.

Maybe if you tried playing as a WHM/CNJ in some of these fights, you'd understand it's not that they don't want to heal the other party members, but that they are constantly either riding red hate levels or watching the tank go from 100% to 60% health. Also, the mages are running and avoiding Plumes and Erruptions too... there are moments where they can't heal because they might need to run (due to potential animation lock). This has gotten a little better with 'running now interrupts spell casting' but running will only interrupt you if you are near the beginning of the cast...otherwise, you can still get locked and die if not careful.

...but yeah, it's totally because Healers don't wanna heal...that's why you didn't get a cure.