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  1. #11
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by minopoki View Post
    Both Soken and the Japanese rep mentioned the next patch. As far as know there aren't fixed dates for the next patches yet (as there were for 6.01 and 6.05), there being just the information that 6.1 is gonna be out before the end of the first quarter (so, by the end of March, probably).

    For those who have been here at the beginning of other expansions, is there a chance of being an extra patch before 6.1 (like a 6.08 or something)?
    Or for all other expansions, has it always been X.01, X.05 and then X.1?
    I guess they are able to pull out "emergency patches" when they are needed. Patch 6.01 was also an ad hoc patch because of this disconnect thingy every 15 minutes and 30 seconds. I can imagine that they could make a 6.06 patch or something very fast when they have a solution.


    And the informations from the japanese forums are very interesting. But they are too vague and i can only speculate what the reason for the sound issues is. It seems to me that they have accidently or intentionally chosen a data type for sound processing which is calculated very slowly on some CPUs. It is comparable to when you calculate 64 bit values on a 32 bit CPU. A 64 bit CPU will be faster because it has 64 bit registers and can calculate 64 bit values directly. A 32 bit CPU must split the 64 bit value into two 32 bit values an then make the calculation twice for every 32 bit value. And this is a very simple view on this. You have also to consider things like addition carry over and if you do multithreading then you have to atomic lock the whole calculation because "tearing" could happen etc. This makes 64 bit calculations on 32 bit CPUs way slower.



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    Last edited by Larirawiel; 01-07-2022 at 09:30 PM.

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