Quote Originally Posted by HeavenlyBrush View Post
People tried using external sound cards and it didn't fix the issue for them.
I'm not tech savvy so can you explain to me why i had no issues with sound during shadowbringers? If bulldozer is so uniquely bad with floating core whatevers but it worked fine in shadowbringers it means they changed something about the way the game uses those floating core points right? Why are other games i play have no sound issues? And most bizarrely, why is camera facing the front side of my character completely fixes the sound stuttering? What is the game trying to calculate with those floating core points but only when the camera is facing the back of my character?

I dunno, to me personally it seems like they broke something in the audio engine they use with endwalker patch. It's broken for everyone, but it's only noticeable for people with certain cpus. In which case instead of giving us bulldozer specific fix they should optimize their audio engine so it doesn't tax floating core points so much or whatever. Just like other every other game including final fantasy 14 from a november that sounded perfectly normal.
With "real soundcard" i mean a soundcard which processes the audio with specialized hardware. The not so cheap Soundblaster-cards are such soundcards. External (USB) soundcards do it via driver in software because it is cheaper. But it utilizes the CPU.


And why it worked in ShB and it does not work in EW anymore that is a thing i cannot tell you because i do not code the client. It can be a newer software development toolkit with newer programming language compilers etc. And they have increased the minimum system requirements. This could also be a reason and EW needs more CPU processing power and this triggers this audio issue etc.



Cheers