Quote Originally Posted by 1043 View Post
I am Japanese and I can't speak English.
This message is translated and posted on the translation site.
I think there is a strange sentence, but please forgive me.

I'm always checking this thread
I also know that you guys are serious about how to solve this problem.
I tried all the proposed ways to mitigate the problem in this thread
None of this solution was solved in my PC environment.
The only mitigation was to enable Immerse Spatial Audio.

It is true that Japanese users have not discussed this issue much,
Some people, like you, take this issue seriously.
Some bug reporting threads report this issue
There are many users who are suffering from this issue even in Twitter posts
I have no idea what's technical.
It is worth your gratitude and admiration that you have figured out the essence of this problem.
We strongly hope that the operation will review the resolution presented in this thread and resolve it in the next patch.

If the next patch does not resolve, I will raise this issue in a Japanese thread.
First of all, I would like to see if the january 4 patch has been resolved.

I don't know if it's transmitted well,
I just wanted to tell you that Japanese users are not indifferent to this issue.
JP: ありがとうございます! 日本の掲示板での報告が増えれば、とても助かると思います。 僕は日本語が下手なのでよろしくおねがいします。 この問題は、新しいサウンドエンジンが、サラウンド効果を得るためにオーディオを変更するために多くの計算を行うことに起因しています。 これらの計算は、多くのAMDプロセッサーや、他のいくつかのチップセットにとって問題なのです。 その理由は分かりませんが、以前のサウンドエンジンが完璧に動作していたことは確かです。 だから、以前のサウンドエンジンを使用する選択肢を与えてくれるよう、開発者にお願いしてください。

EN: Thank you very much! I think it would be very helpful if there were more reports on the Japanese forum. I'm not very good at Japanese, so thank you in advance. This problem is due to the fact that the new sound engine does a lot of calculations to modify the audio to get the surround effect. These calculations are a problem for many AMD processors and some other chipsets. I don't know the reason for this, but I do know that the previous sound engine worked flawlessly. So please ask the developers to give us the option to use the previous sound engine.