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  1. #681
    Player
    Tsara's Avatar
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    Dec 2021
    Posts
    13
    Character
    T'sara Noga
    World
    Omega
    Main Class
    Dancer Lv 90
    Before I had an incredible amount of stuttering in every content expect around lvl 50 and below.
    No matter what "solutions" I tried.

    As a final desperate act I installed the Spatial Audio trial thing.
    Since then it's fixed.

    This is such a weird issue this game's having right now.
    (0)

  2. #682
    Player
    GorthRedsteel's Avatar
    Join Date
    Dec 2021
    Posts
    45
    Character
    Gorth Redsteel
    World
    Cerberus
    Main Class
    Dark Knight Lv 74
    Quote Originally Posted by Tsara View Post
    Before I had an incredible amount of stuttering in every content expect around lvl 50 and below.
    No matter what "solutions" I tried.

    As a final desperate act I installed the Spatial Audio trial thing.
    Since then it's fixed.

    This is such a weird issue this game's having right now.
    Have you been to The Rising Stones since? What CPU do you have?
    (0)

  3. #683
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by Sarhina View Post
    Not as of yet, my CPU is 6-7 years old, which doesn't seem that old to me.
    My GPU needs upgrading (whose doesn't at the moment), but is still in the minimum required range.
    It's not that old, at least for your CPU. CPU technology peaked nearly 20 years ago. That's why you don't see advances in CPU speed (most CPUs are between 3-4 GHz). CPU technology basically plateaued because of heat - they can't get any faster without creating a heat buildup feedback loop which would eventually cook the chip. Until new technologies in materials and heat dissipation are innovated, this is pretty much it. Which is why motherboard technology has advanced to include multiple CPUs working in tandem.

    This, combined with the fact that AMD FX-series, Ryzen, and Intel i7 chips have been solid and used for dozens of mid-range model computers for years means that they're one of the more prevalent CPUs for people who didn't want to dump $3k on a computer while still getting a decent machine. Even today, if you go to Amazon and browse through their computers that are ~$1500, the vast majority of them are *still* AMD FX-series, Ryzen 5 or 7, and Intel i7 cores.
    (4)

  4. #684
    Player
    ClaraKitty's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    26
    Character
    Clara Pyrewood
    World
    Goblin
    Main Class
    White Mage Lv 100
    I was doing the 2B raids last night and there was a lot of audio stuttering during the boss fights. Also any ShB FATEs were causing them too. So ShB content seems to cause them a lot.
    (0)

  5. #685
    Player
    AeroXaia's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    34
    Character
    Aero Renarria
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Elliah-Seraheart View Post
    How is it that I, someone who has never in their life even held an instrument, has never produced even a second of digital audio, and cannot write any code is able to test, troubleshoot and pinpoint the issue - yet an entire team of experts fails foresee see this problem, and has not been able to reproduce, troubleshoot or pinpoint it in 25 days. I have 0 expertise. I'm just an obsessive cunt with ADHD who does this for fun. This is not a onepunchman reference. I'm legitimately clueless - yet seemingly figured this out. Infuriating.
    To be fair, while the support representatives on the English side, uh... could have done better (let's go with that, lol), you and a lot of us have been pretty focused on this because it's dramatically affecting the experience of the game, while the team working on things like this has a lot of other things going on and are surely pretty distracted by the whole queue situation, which might have been a bigger fire to put out. On top of that, holidays and such.

    I think the biggest lesson though is to not release something like this at the same time as the expansion content. It would have been better to do it months before and work out any potential kinks, when there wasn't content patches or expansions going. I feel like they might have been pushed into doing it sooner by the whole business deal aspect, but who knows. It sounds like sometimes the higher ups have different ideas of when things should be done sometimes, and promise deadlines the team can only race to meet.

    The biggest software "release" I did so far only went out to around 100 people, and I botched it the very first time in a similar way, doing a bugfix for a program not many use but adding features at the same time, which introduced a glaring new bug. I felt bad about it and didn't have a proper release channel to easily fix it, and basically panicked to revert the new features and just do the bugfixes alone and rerelease, messaging people individually that I knew got the scuffed version (but some I couldn't know about and they'd have to show up to update again on their own). Large companies can't be so agile and quick to respond, but a note just acknowledging it as a known issue like people have said a few times would have really went a long ways. I can't help but feel there are business and legal angles messing with it all that I just can't comprehend.

    Good communication helps a lot. Here's a bonus video of stutter when looking from a normal angle, but not from below. Definitely not about specs. https://youtu.be/4XpUjy_zj9c
    (4)
    Last edited by AeroXaia; 12-28-2021 at 03:50 AM. Reason: more chill

  6. #686
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Also want to point out, like at least one person said earlier, that I can replicate getting the stuttering to stop in combat by moving my camera to the side facing me or facing me directly and get the stuttering to stop. Which doesn’t really help much when you’re faced with dodging a number of things.
    (2)

  7. #687
    Player
    AsheStrachan's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Ashe Strachan
    World
    Brynhildr
    Main Class
    Carpenter Lv 81
    We hit 69 pages everyone!


    Nice
    (0)

  8. #688
    Player
    Elliah-Seraheart's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Elliah Seraheart
    World
    Shiva
    Main Class
    Archer Lv 90
    STOP clogging the thread up and immediately burying anything of actual value with the exact same low quality 10 word responses you've been clogging the thread with. Vent somewhere else.

    Read. The. Goddamn. Thread.

    You are making it HARDER for EVERYONE, be it player or square to find any valueable information. Post video evidence. Run tests. Submit bug reports. Do research. Post to reddit/twitter/whatever. Or just plain do not post the same goddamn responses we've had 900 times in here over and over again.
    (0)
    Last edited by Elliah-Seraheart; 12-28-2021 at 04:01 AM.

  9. #689
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Once again, many many thanks for working with this Mia! Call me masochist but I most enjoy this type of work.. perhaps why I once did it for living. ;P Same same for all others willing to entertain me.

    Quote Originally Posted by Elliah-Seraheart View Post
    You ask I deliver.

    There was some popping I've never heard before towards the end at around 7:50. It did not get picked up by OBS - had no relation to FF14 BGM, sounded completely differently, and it continued even after I closed FF14. Only stopped when I stopped folding with GPU. Pretty sure that was completely unrelated and just due to GPU folding, recording with nvnec and playing ff14.
    Very probably as you were putting massive unrealistic strain on your system. For science of course! Though I can offer you something for going through this. It seems you have thermal bottleneck. Something to consider with upgrading being so difficult right now. The CPU throttled quite heavily once it reached peak load. FX is a toasty boy

    Quote Originally Posted by Elliah-Seraheart View Post
    Anyway... Once again... I'm not an expert - but unless I did magically have overhead when folding proteins, I believe this proves beyond a shadow of doubt that the audio issues are unrelated to CPU workload.... and the audio issues themselves CAUSE the strain on people's CPUs.
    Absolutely, that was never in doubt by this lala. A healthy program should never produce such distortions even when system is under full load with minor exceptions. Which it did not, this is good! Distortion only occurred when ambient was muted though to my ears did sound worse then your previous video. This was within expected parameters.

    Quote Originally Posted by Elliah-Seraheart View Post
    They are the origin, not the cause of CPU spikes and low FPS. Especially given the findings by that one poster here using accessibility settings suggesting that FF14 doesnt ever stop playing audio channels even if you mute them.
    Many thanks to that person. Uncertain why I never mentioned this in any of my posts.. too many different things to focus on, I suppose. Heck, I even forgot to mention that Nvidia drivers have higher overhead then AMD drivers. It would appear it is merely sending a stop play sound to the sound driver. This is quite common when sound is not separated into different tracks and while shoddy is no cause for alarm by its self. It suggests that ambient is tied to other audio tracks and stop pause would mute those sounds as well. This was more insightful then I am possibly making it out to be.

    Quote Originally Posted by Elliah-Seraheart View Post
    I don't know enough about any of this to be able to argue anything... but I really doubt that floating point calculations when folding proteins is less intensive than floating point calculations for ambient right there.
    You would be quite surprised as I have seen the lowest of the low, the dregs of horrible coding and it has left me scarred. Example, could write ten line program in Java that crippled your system with relative ease by simply calculating the time it would take for sound wave to travel ten feet. If I then attempted to account for every obstruction in my room, doppler, bounce, etc then calculate vector for that sound on return bounce. Yikes.

    Quote Originally Posted by Elliah-Seraheart View Post
    It's pretty stupid, that the calculations made for the audio are even made BY THE CPU, rather than the GPU. CPU FLOPS/ROPs are incredibly poor compared to GPUs.
    FLOPS in vacuumed is horrible horrible metric and I really wish marketing teams would stop using it. A PS4 has significantly more theoretical FLOPS then the ancient ps3 yet would be absolutely slaughtered by Cell given certain tasks. It reminds me of how in 90's GPU companies and console manufacturers would use triangles as metric for rasterization performance that could never be reached without dedicated T&L unit. Additionally, consumer gpus have neutered FP32 and FP64 capabilities (thanks mostly Nvidia..) and are not as good as one may think at performing certain generic calculations. Audio emulation should be done on cpu, this is okay when it is done properly.

    Quote Originally Posted by Elliah-Seraheart View Post
    It doesnt seem like it's even about the FX Series weakness with those specific calulations. The way the audio is calulated just seems to be goddamn awful.
    No, there is clear problem in how the audio engine is making api calls and one I am unsurprised would effect FX more significantly then other architectures. Moving forward Square must fix this as it will begin to cause issues on more advanced cpus and already has. I hope I have not suggested otherwise in posts! English not so good.

    In finishing my giant walls of words and letters, I will come back to this thread perhaps when more coffee is in the system and give conjecture for what Embody team and Square can do should they stubbornly refuse to decouple Embody from their audio engine. Even if it has not appeared helpful nearly everything posted here by you and others has provided much insight. This was quite the fun!

    Reminds me of the months spent "fixing" Dawn of war 2 Retribution which suffered from similar issue so friends could play.

    Would appear at preliminary glance that the audio engine is spawning too many audio emitters or emitters and sound sources are being treated as spatial when they have no reason to be. This results in cascading number of api requests to audio driver (processed by the cpu) until the entire process begins to stall. Audio driver api begins outright dropping requests as the process can no longer keep up resulting in the wave form deformities mentioned in the article posted. This is done to maintain sanity and prevent application instability which would result in crash of application or sound driver.

    You will see something similar occur if application would make too many draw calls, commonly spotted by "GPU driver has recovered from crash" message.

    When "muting" sound channels additional requests are made in form of stop play each time a sound would play from that channel (which is does continually). This pushes you from close to maximum number of calls into maximum number of calls which is why muting results in immediate distortion of other sounds.

    Square, please move each sound channel into individual audio tracks if you have not as this is not how any sound engine should behave.

    Please limit the number of sound sources being processed for spatial audio.

    Allow for dynamic adjustment of number of emitters or ability for player to select number of audio channels in sound config menu.

    Dynamically scale down positional audio which ties into previous request. These spatial emitters must be unique sound track so they can be muted when obstructed by physical obstacles in game or viewed at different angles that would result in obstruction to and from player sound emitter.

    I believe based upon previous encounters with this issue you have more then enough evidence to not only replicate but diagnose this issue on any range of hardware.

    Lastly, try to avoid partnering with random tech startups with questionable snake oil applications in future. No no am not suggesting HRTF positional audio is snake oil as the concept of HRTF has been around for decades only that what Embody promised is shoddy at best facsimile.

    Many apologies for the ramble.. I stated am not super good at this and hoped some of this makes the sense.
    (17)
    Last edited by MiaShino; 12-28-2021 at 04:05 AM.

  10. #690
    Player
    Lagunow's Avatar
    Join Date
    Dec 2021
    Posts
    19
    Character
    Lagun Lahari
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MoonstalkerZ View Post
    I don't think there's any way of knowing without being able to read the code. From what little I understand of programming, things can get really tangled up, and removing one seemingly unrelated thing can mess up sixteen other things.
    The most painful part is the the fix can go from simply changing a boolean value to "we can't do anything about it because it would break everything else. And there is no way for us to actually know.
    (0)

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