For me it’s every dungeon/raid I’ve been in since release, and those have spanned all eras of the game.Don't sweat it. The vast majority of tanks are decent, and will keep an eye on their healer to see what they can conceivably handle. Once you hit Heavensward and onward, DPS will have good AoE, tanks will have plenty of CDs to rotate through, and healers will have most of their fancy heals. As I've been leveling Sage (88 as of right now), I've had the whole gamut of dungeons. I've only had one bad tank (a 63 PLD with that as their only class, so may have been a refugee) out of the few dozen runs I've done as Sage.
Which, getting back to the original point of this thread, has brought up some interesting data points with the sound issues. Crystal Tower raids, by and large, seem to be large unaffected (I think because the raid areas themselves are large and uncluttered, so no echo, etc). Since I'm a healer, I stand outside of the big fights, don't have a lot of positional sound BS going on. No issues.
But earlier dungeons? Copperbell has issues, Brayflox doesn't. Sastasha has issues, most ARR trials don't (I've gotten Ifrit like 5 times in the last week for dungeon roulettes, ugh). So far, I can't find any rhyme or reason to which dungeons might trigger sound issues and which don't.
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