My issues are almost exclusively in combat, weather they be in the over world or instances, although I will get minor stuttering anywhere it’s nothing compared to the harsh sounds that happen in combat.And thats where i doesn't add up. I am having this issue most in single instances like the rising stones and every inn room. With the spatial audio pack activated i just have to enter those instances and wait a few seconds until the audio breaks. However with the pack activated combat is fine. If i deactivate the audio pack it is exactly reverted. Single instances are fine unless i am not using any Skills, but combat sound is broken.

For my part, I get stuttering in residential districts, housing (apts, house, FC room, etc.), instanced rooms (inn rooms, Rising Stones, etc.), cities, overworld, instanced battle areas (dungeons, raids, etc.). I've even been getting stuttering (using the Immerse Gamepack) in overworld-based cutscenes. Granted, stuttering/slowdown is *often* associated with the sound effects from battles (SGE's Dyskrasia is especially useful for testing this, especially piling on other actions and OGCDs to generate more sound effects all at once), but even crafting or ambient sounds also seem to add onto it—and all of that is based on directionality, it'd seem, tied up in spatialization.
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