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  1. #1
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ChilledApple View Post
    And thats where i doesn't add up. I am having this issue most in single instances like the rising stones and every inn room. With the spatial audio pack activated i just have to enter those instances and wait a few seconds until the audio breaks. However with the pack activated combat is fine. If i deactivate the audio pack it is exactly reverted. Single instances are fine unless i am not using any Skills, but combat sound is broken.
    My issues are almost exclusively in combat, weather they be in the over world or instances, although I will get minor stuttering anywhere it’s nothing compared to the harsh sounds that happen in combat.
    (0)

  2. #2
    Player
    polyphanes's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Smoking Tongue
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    My issues are almost exclusively in combat, weather they be in the over world or instances, although I will get minor stuttering anywhere it’s nothing compared to the harsh sounds that happen in combat.
    For my part, I get stuttering in residential districts, housing (apts, house, FC room, etc.), instanced rooms (inn rooms, Rising Stones, etc.), cities, overworld, instanced battle areas (dungeons, raids, etc.). I've even been getting stuttering (using the Immerse Gamepack) in overworld-based cutscenes. Granted, stuttering/slowdown is *often* associated with the sound effects from battles (SGE's Dyskrasia is especially useful for testing this, especially piling on other actions and OGCDs to generate more sound effects all at once), but even crafting or ambient sounds also seem to add onto it—and all of that is based on directionality, it'd seem, tied up in spatialization.
    (2)

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