Quote Originally Posted by ChilledApple View Post
And thats where i doesn't add up. I am having this issue most in single instances like the rising stones and every inn room. With the spatial audio pack activated i just have to enter those instances and wait a few seconds until the audio breaks. However with the pack activated combat is fine. If i deactivate the audio pack it is exactly reverted. Single instances are fine unless i am not using any Skills, but combat sound is broken.
It's going to be different for every person more than likely. In my testing I've found that melee classes suffer the most, especially warrior and dark knight shoes.

I've had it happen in quiet areas and loud ones. Overall the audio is just broken and it should not have been released in this state.
We are not running some whacky combination of hardware, we are running a very common CPU that's still good to this day.