Quote Originally Posted by Rannzyr View Post
For those with RealTek chipsets on their motherboard you can get a marginal improvement by installing the latest drivers for your sound chip.

What it sounds like is happening is the new spatial sound engine is processing some kind of after effects on the sounds. in single instances this is fine, however it seems like the FX series has an issue with processing these sounds, either its cache is too small or some quirk of its architecture. either way this is unacceptable, you should have the choice to revert back to the old sound engine, they keep in DX9 after all and literally nobody uses that anymore.
And thats where i doesn't add up. I am having this issue most in single instances like the rising stones and every inn room. With the spatial audio pack activated i just have to enter those instances and wait a few seconds until the audio breaks. However with the pack activated combat is fine. If i deactivate the audio pack it is exactly reverted. Single instances are fine unless i am not using any Skills, but combat sound is broken.