With full respect - most of the people that have reported the issue here have CPUs from FX series. Can't tell exact percentage but I'd imagine at around 85%. Perhaps it's but a similarity of the problem that bounded us together, when our troubles slightly differ. I know stuttering and popping can be experienced in various ways. For me, it's not really so common in combat. It mostly happens in cutscenes with voice acting, which is the worst as it prevents me to get a proper mood of conversations. It seems to happen the most in closed in "zones". No matter if there are more or less objects present. Funny enough, if the stuttering appears yet one of the NPCs does any action that releases a sound (clapping, walking, etc) it goes back to normal for the duration of the extra sound played. Stuttering varies based on location but 2 spots that have it at their worse are: The Rising Stones, and Temple Knights headquarters. Stuttering there is so bad it's hardly anything but annoying noise. In other locations, cutscenes may pop or stutter based on camera position. I have done most of HW and patch content with these awful troubles to guarantee that my observations are correct.