Page 50 of 131 FirstFirst ... 40 48 49 50 51 52 60 100 ... LastLast
Results 491 to 500 of 1301
  1. #491
    Player
    Nommers's Avatar
    Join Date
    Dec 2021
    Posts
    63
    Character
    Naamah Qhemnu
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Thank you very much for the communication, Zhexos. I've finally gotten around to doing some more thorough testing on my end (spoilers: none of the fixes worked) and have submitted a bug report including answers to your questions. Here's hopin'. I'd like to bring up the request that a legacy audio driver be looked into, as many others have suggested, but of course I understand that it might not be technically feasible. However, it's been three weeks and the only fix to this issue has actively made it worse for many. An official statement by the team via Lodestone would go a long way to calming people's nerves.
    (1)

  2. #492
    Player
    Elliah-Seraheart's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Elliah Seraheart
    World
    Shiva
    Main Class
    Archer Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    As we continue to investigate the matter, we have confirmed that after the fixes we applied in Patch 6.01 the issue continues to persist for some of our players who may be using CPUs that are older than 10 years. However, due to the fact that there are various types of CPUs available we still have not isolated the cause of the issue.

    If you continue to experience in-game audio issues, we ask you to try the following steps below:
    1. The system specifications for your PC hardware may be running below the minimum specifications required to play FFXIV. If you have multiple applications running in the background while playing FFXIV or have certain in-game settings to a higher setting, your hardware may be performing below the required minimum specifications. Please try making the following changes to see if the issue resolves:
      • Decrease the number of characters and objects displayed.
        This option is available in the System Configuration > Other Settings > Character and Object Quantity.
      • If you have multiple applications running in the background, try closing those other applications.
      • Make sure your output audio device is set as the Default Device.
        In Windows, open the Control Panel (hit the Windows key and type "Control Panel" and hit the Enter key) > Click on Hardware and Sound > Click on Sound > Under the Playback tab, make sure your audio device is set as the Default Device. If you do not see your audio device as the Default Device, right-click the audio device and select the "Set as Default Device" option.
    2. If the above methods do not resolve the issue, we would like for you to submit an in-game bug report with the following information along with your system information.
      • What are your Character and Object Quantity current set to?
      • What other applications do you have running in the background while playing FFXIV?
      • Is your audio device set as the Default Device? (Yes/No)
      • Would the issue persist when playing the game in DirectX 9?
        DirectX 9 option is available when you turn off the DirectX 11 Support option which can be found in your FFXIV Launcher by clicking on the gear icon on the top right (Config).
      • If you use a gamepad, does the issue persist when you unplug the gamepad? (Yes/No)
      • Does the issue persist when you have the in-game Equalizer Mode set to Standard? (Yes/No)
        This setting can be found under the System Configuration > Sound Settings > Equalizer.
      • Does the issue persist when the Listening Position is set closer to the Character? (Yes/No)
        This setting can be found under the System Configuration > Sound Settings > Listening Position.
      • Please copy/paste your system information.
        System information can be found in your FFXIV Launcher by clicking on the gear icon on the top right (Config) and clicking on Display under System Information. Another window with your system information will be displayed so please click on the "Copy to Clipboard" button and past the information with your bug report.

    We thank you all for your support as we continue to investigate the matter.
    Not gonna lie... I feel kind of insulted.

    These questions are so incredibly basic, and have been answered in this thread alone 100 times over. Why are we even making threads if nobody even bothers to read even a fraction of it?
    None of these things actually fix anything for anyone. Everyone in this thread, BESIDES the official response, seems to be aware of that.

    WAY to point out, that our CPUs are 10 years old, and infer that the issue is on US for running old hardware... AGAIN.

    On that note... May I ask how old FF XIV is? How much outdated infrastructure does square rely on? How well has it worked up until now? Why are companies generally hesitant to upgrade hardware and software, just for the sake of it? Wanna remind me what kind of problems you guys ran into recently, when having to upgrade your servers, given the semiconductor shortage and the ludicrous prices for any hardware whatsoever?

    Do you think we the consumers do not have good cause to follow the exact same line of reasoning square does when it comes to upgrading hardware and software? Do you think we are immune to those very same problems you guys run into?

    Do you see the irony in asking us to play on Dx9 because newly introduced changes by square broke the already broken Dx11 further... while simultaneously being dismissive of our issues due to the fact that our CPUs are "old"?

    As we, the consumers, continue to investigate the matter, we have confirmed that after the issues introduced in Patch 6.0 and 6.0.1, the developer persistently relies on 27 year old software released in 1995 as a fallback for users in 2021.
    See how infuriatingly disingenuous this is, although factually correct? Complexity and innovation always trades stability for performance. It's perfectly good reasoning to prioritize stability over innovation.

    While we are at it, wanna remind me WHAT specific, completely unnecessary, unannounced, cheaply outsourced, payed Audio KEYWORD: "Upgrade" on square enix's side brought about this problem to people who do not even use said service in the first place?
    -----------------------------------

    ...Moving on - I understand that square is trying to help. But their attempt at doing so implicitly reveals a complete lack of understanding, and an attitude towards the consumer, that is quite frankly insulting.

    I hope the ongoing 3 weeks+ long "investigation" picks up a little and considers catalogueing the specs, attempted fixes and issues encountered in this thread. Actually reading some of the many useful posts and videos made in here may also seem like a very easy and effective thing do. Posts like this one.

    Quote Originally Posted by MiaShino View Post
    It took much time to find simple way of stating this.. maahhh things make so much sense in the mind yet when you attempt putting them to words everything goes fooey.

    This audio stuttering issue reminds me of the type of issues experienced during HLE audio emulation on console emulators. It seems Square could be struggling to schedule audio processing requests across multiple cpu cores if any slowdown in the pipeline occurs. This results in the audio engine waiting to process new requests which as you hear causes stuttering effect. This would be especially prominent on FX cpus because of unique nature of core configuration.

    Example time! On Bulldozer (FX series) cpu cores do not have dedicated floating point units opting instead to share one across two cores. They are much much of the worse at certain calculations especially ones requiring these floating point units. Vector calculations were and still are quite difficult to work with and as spatial audio requires many of these to be made..

    You cannot rely on cpu utilization either. You may see something close to 40% utilization and wonder; but the cpu is not at 100% so I have additional headroom! You may in fact not. If something has stalled thus starving those cpu cores of something to process it will not be processing anything so will read as "not fully saturated". Even worse for FX because if that shared floating point unit is busy doing something then both cpu cores sharing it must also wait.

    I may have the number of FP units per core cluster wrong so many apologies again. I hated working with bulldozer and do not do much difficult software development anymore (because it causes insanity..).

    Square must increase the audio buffer (this may introduce slight audio delay but is highly preferable to crackling audio) or add option for number of audio channels into the sound options going forward.

    For any suffering from this issue who also attempt thousands of erroneous solutions, I would not waste too much time doing this. I.. just.. cannot believe a major developer would make drastic overhaul to their sound engine without seemingly properly testing it across multiple hardware configurations. At the least they should have implemented a legacy fall back should unforeseen problems arise allowing users to temporarily roll back to working solution until problem is resolved. Then I find out they charge for the sound pack that created the issue in first place, seriously? Who does this?

    Myself and friends are not encountering the issue yet on older hardware (i7 4790K and Amd Phenom x4).

    Edit time! The PS3 cell micro architecture suffered from similar issues when attempting to make those pesky spes do anything because you had to wait for the ppe. It was unholy nightmare for many.
    (8)
    Last edited by Elliah-Seraheart; 12-24-2021 at 08:28 PM.

  3. #493
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    So the newest update to the spatial audio addon actually fixed the issue for me, but the solution cant be to spend more money..
    (1)

  4. #494
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by paga View Post
    So the newest update to the spatial audio addon actually fixed the issue for me, but the solution cant be to spend more money..
    Yeah I downloaded it last night and with it on, and with Equalizer set to Normal, it seems to not crackle/pop ingame though it still gets choppy when loading between zones.

    Is this truly what we'll have to deal with? To pay money to get what we once had?!

    It's like the Launch Trailer said...
    There must be a way to restore things to the way they were! To reclaim the perfect audio paradise we once had!
    It will be ours again! Our world free of crackles!
    (5)

  5. #495
    Player
    imabooterfly's Avatar
    Join Date
    Sep 2017
    Posts
    2
    Character
    Ashley Winter
    World
    Balmung
    Main Class
    White Mage Lv 80
    Once again the response is "Your CPU must not be good enough to run this game" which is complete BS and shows a lot of ignorance on the matter. Really souring my attitude towards this game which is a shame because I absolutely love Endwalker. Though I've been one of the few who have actually been able to PLAY the damn thing in spite of this gross bug. That's only because it doesn't seem to be as severe for me.

    Bottom line is that the game worked flawlessly before 6.0 and the release of this new sound engine/spatial audio pack. I'd rather SQEX be honest and say "screw you, get a better CPU/buy the spatial audio pack or we're moving on without you regardless" more plainly instead of patronizing the customers with their "solutions" and things that have already been ruled out by said customers painstakingly looking into the issue themselves.
    (3)
    Last edited by imabooterfly; 12-24-2021 at 07:52 PM. Reason: more salt

  6. #496
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    Quote Originally Posted by imabooterfly View Post
    Once again the response is "Your CPU must not be good enough to run this game" which is complete BS and shows a lot of ignorance on the matter. Really souring my attitude towards this game which is a shame because I absolutely love Endwalker. Though I've been one of the few who have actually been able to PLAY the damn thing in spite of this gross bug. That's only because it doesn't seem to be as severe for me.

    Bottom line is that the game worked flawlessly before 6.0 and the release of this new sound engine/spatial audio pack. I'd rather SQEX be honest and say "screw you, get a better CPU or we're moving on without you regardless" more plainly instead of patronizing the customers with their "solutions" and things that have already been ruled out by said customers painstakingly looking into the issue themselves.
    Yeah I have a Ryzen 5 5600x so its not only on old cpu. And even with spatial Audio the bug came back, at least I know to not spend more money on it..
    (1)
    Last edited by paga; 12-24-2021 at 07:55 PM.

  7. #497
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by paga View Post
    Yeah I have a Ryzen 5 5600x so its not only on old cpu. And even with spatial Audio the bug came back, at least I know to not spend more money on it..
    Dang, that's only a year old.
    They're over there saying "Issues with 10+ year old CPUs"
    Mine's a 8320, which came out late 2012. So it's not new, but 9 years is not 10+ years.
    Kind of starting to sound like they have zero clue what is the cause, and they're just saying random things as a way to "maintain communication".
    Basically equivalent to a person taking you off hold to tell you they're still there, then putting you back on hold.
    (0)

  8. #498
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Grimno View Post
    Dang, that's only a year old.
    They're over there saying "Issues with 10+ year old CPUs"
    Mine's a 8320, which came out late 2012. So it's not new, but 9 years is not 10+ years.
    Kind of starting to sound like they have zero clue what is the cause, and they're just saying random things as a way to "maintain communication".
    Basically equivalent to a person taking you off hold to tell you they're still there, then putting you back on hold.
    Well for me luckily it only affects ambient sound so setting that to 0 is a temporary solution but its still annoying, at least I can play the game. Just revert the game back to the old Sound engine, I actually think the game sounds worse with spatial audio.
    (0)

  9. #499
    Player
    Nuki's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Aqua Jolt
    World
    Balmung
    Main Class
    Astrologian Lv 70
    the only solution that might work is to upgrade our pc, a 9 year old system to play a game that is 11 years old.
    I highly doubt we will see a fix with 6.05!! if we are lucky a patch or hotfix later.

    Computer parts are so damn expensive now that its probably easier to get a ps5 to play the game
    (2)

  10. #500
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by paga View Post
    Well for me luckily it only affects ambient sound so setting that to 0 is a temporary solution but its still annoying, at least I can play the game. Just revert the game back to the old Sound engine, I actually think the game sounds worse with spatial audio.
    I just don't get who Spatial Audio was suppose to help. Like, how does it improve the experience?
    I'm over here Googling about Spatial Audio and I see this...

    "Is spatial audio better than surround sound?
    It's similar since it's audio all around the viewer, but the key difference between surround sound and spatial sound is that spatial sound is reactive to the movement of the player in VR. ... Surround sound does not have that movement capability, it just plays the 5 or 7 channels around the viewer."

    ....Bro is Spatial Audio a VR thing? Are we being ****ed because of a VR THING!?
    (3)

Page 50 of 131 FirstFirst ... 40 48 49 50 51 52 60 100 ... LastLast

Tags for this Thread