Yeah I have a Ryzen 5 5600x so its not only on old cpu. And even with spatial Audio the bug came back, at least I know to not spend more money on it..Once again the response is "Your CPU must not be good enough to run this game" which is complete BS and shows a lot of ignorance on the matter. Really souring my attitude towards this game which is a shame because I absolutely love Endwalker. Though I've been one of the few who have actually been able to PLAY the damn thing in spite of this gross bug. That's only because it doesn't seem to be as severe for me.
Bottom line is that the game worked flawlessly before 6.0 and the release of this new sound engine/spatial audio pack. I'd rather SQEX be honest and say "screw you, get a better CPU or we're moving on without you regardless" more plainly instead of patronizing the customers with their "solutions" and things that have already been ruled out by said customers painstakingly looking into the issue themselves.
Last edited by paga; 12-24-2021 at 07:55 PM.
Dang, that's only a year old.
They're over there saying "Issues with 10+ year old CPUs"
Mine's a 8320, which came out late 2012. So it's not new, but 9 years is not 10+ years.
Kind of starting to sound like they have zero clue what is the cause, and they're just saying random things as a way to "maintain communication".
Basically equivalent to a person taking you off hold to tell you they're still there, then putting you back on hold.
Well for me luckily it only affects ambient sound so setting that to 0 is a temporary solution but its still annoying, at least I can play the game. Just revert the game back to the old Sound engine, I actually think the game sounds worse with spatial audio.Dang, that's only a year old.
They're over there saying "Issues with 10+ year old CPUs"
Mine's a 8320, which came out late 2012. So it's not new, but 9 years is not 10+ years.
Kind of starting to sound like they have zero clue what is the cause, and they're just saying random things as a way to "maintain communication".
Basically equivalent to a person taking you off hold to tell you they're still there, then putting you back on hold.
I just don't get who Spatial Audio was suppose to help. Like, how does it improve the experience?
I'm over here Googling about Spatial Audio and I see this...
"Is spatial audio better than surround sound?
It's similar since it's audio all around the viewer, but the key difference between surround sound and spatial sound is that spatial sound is reactive to the movement of the player in VR. ... Surround sound does not have that movement capability, it just plays the 5 or 7 channels around the viewer."
....Bro is Spatial Audio a VR thing? Are we being ****ed because of a VR THING!?
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