
Originally Posted by
Lagunow
Ok, so now that queues are more bearable I got up earlier today and did some through testing. I logged in and out more than 20 times testing many different settings. I put the game on the most stress I possibly could, here is what I found:
- Using DX9 and capping FPS to 30 are absolutely the only "sure" things that appear reduce the issue down to a playable level. Anything else was either placebo, ramdom/situational or a very minimal improvement. I will test the CPU power solution after work today.
- Setting graphics to low, changing equalizer to standard, updating drivers, using a "virtual cable" software are all placebo or give minimal temporary relief, if at all.
- The issue is not caused by graphic settings, as it was playable with average settings and even on high, as long as I was using DX9. If I use DX11, however, the glitch occurrs even with low graphics.
- After patch 6.01, activating immersive audio immediatly triggered the glitch. Which is weird since on 6.0 it had the opposite effect of making it more bearable. Edit: Probably has to do with the fact that I have to use DX11 to turn on immersive audio.
- Muting ambient sound like some are suggesting did not solve it, quite the opposite in fact, it made it worse.
- Once the audio glitch is triggered, there is nothing you can do to fix it besides a fresh restart. Logging out to the title screen and back again does not solve it. You have to close the app, and restart back from the launcher. Sometimes it fixes itself if you wait long enough, but it's very random.
- Alt tabbing does seem to ramdonly trigger the audio glitch sometimes. Most of the time it doesn't, though. Possibly depends on what kind of app you're alt tabbing into. Haven't looked into it that deeply, but I suggest closing any apps you're not using and killing any unecessary background processes when you run the game just for precaution.
For reference, I've tested on multiple ingame situations that are known "culprits" of triggering the noise glitch: instanced rooms such as rising stones, cutscenes with lots of npcs on a enclosed space and combat. I have not tested dungeons yet.