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  1. #1
    Player
    EvilKiwi's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Myriet Astrae
    World
    Diabolos
    Main Class
    Scholar Lv 84
    Quote Originally Posted by Teiren View Post

    Another issue that I didn't realize until doing old duties for the first time since 6.0: The sound balance is messed up, let alone the bass and other players' volume. It's particularly noticeable with Ambient Sounds in Arm of the Father for the electrified water.
    Oh my god, yeah. I see it in certain dungeons and duties. And I always have sound effects around 45 percent. Ran lvl 75 dungeon and when the statutes with the first add finish their aoe lines, the sound is ovepowering everything else. It's mind boggling!!

    Speaking of when I hear it the most, for some reason its with a dps like red mage or bard. I play healer for the main story, and after the hoops i went through with the audio, I can hear the stutter only a few times thankfully, but the sacrifice is that the audio quality is frankly utter shit.

    Also I finally see Square responded.... with saying it's on our end again. A'ight, bet, I'll try their ''fix'' THOROUGLY this evening. Also that is not a fix, that is putting the blame on us, yet again.
    (2)
    Last edited by EvilKiwi; 12-23-2021 at 05:46 PM.

  2. #2
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by EvilKiwi View Post
    Oh my god, yeah. I see it in certain dungeons and duties. And I always have sound effects around 45 percent. Ran lvl 75 dungeon and when the statutes with the first add finish their aoe lines, the sound is ovepowering everything else. It's mind boggling!!

    Speaking of when I hear it the most, for some reason its with a dps like red mage or bard. I play healer for the main story, and after the hoops i went through with the audio, I can hear the stutter only a few times thankfully, but the sacrifice is that the audio quality is frankly utter shit.

    Also I finally see Square responded.... with saying it's on our end again. A'ight, bet, I'll try their ''fix'' THOROUGLY this evening. Also that is not a fix, that is putting the blame on us, yet again.
    Yeah even when it's working for me the audio just sounds... ehhhhhhh at times
    Like I can hear the "spatial audio" kick in and try to muffle certain combat sounds when it's not popping and it just sounds so weird.

    Maybe how like the game engine had it's 1.0 phase that needed burning down...
    Now we've hit the 1.0 phase of their audio engine.
    (0)

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