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  1. #1
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I feel like just posting every day in which duties I get stuttering or don't as I randomly do them. Note this is only ever when fighting, and I got absolutely zero stuttering before 6.0.1.
    Today:
    Titan Hard: None at all.
    Second dungeon of Endwalker: None all the way until the area immediately before second boss (the "centipedes"). Then, again at second boss but only once bombs explode and for a little bit after. Still again all throughout last area. However, none at all through the last boss.
    Syrcus Tower: None until after first boss, then always can crop up in varying degrees of severity.
    Alexander - The Arm of the Father: All through the first area. However, none at boss.
    Smileton: All the way through with considerably varying degrees of severity. Sometimes, it seemed to really depend on where in the background I was looking at.
    The Stigma Dreamscape: Present in the very first area, then only in the last area before last boss.

    Another issue that I didn't realize until doing old duties for the first time since 6.0: The sound balance is messed up, let alone the bass and other players' volume. It's particularly noticeable with Ambient Sounds in Arm of the Father for the electrified water. What's funny is that my computer is very old, yet actually suffering far less than people with much newer computers, so just getting a new computer isn't really an answer. For reference, my GPU is GeForce GTX 970 and CPU is i7 920 2.67 GHz, and I'm on a hard drive. Yeah, that's how old, yet still doing a lot better than people with modern computers and had zero problems before Endwalker.

    Just why. Why ruin your game for...what, a silly collaboration with Embody, the entity that pushed this utterly ruinous Spatial Audio on us? It was all perfect before. It didn't need any "improvement" to make Endwalker as good as it was. I'm just so lucky I was able to finish just before the patch.
    (6)
    Last edited by Teiren; 12-23-2021 at 06:52 PM.

  2. #2
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by Teiren View Post
    Just why. Why ruin your game for...what, a small payday from Embody, the entity that pushed this utterly ruinous Spatial Audio on us? It was all perfect before. It didn't need any "improvement" to make Endwalker as good as it was. I'm just so lucky I was able to finish just before the patch.
    If I recall, the Benchmark test doesn't even use the new audio. It's still the Shadowbringers era one.
    And like... it sounded so much better! Audio was more clear, sounds from sources had more distinction, and not a single crackle or pop.
    I want that audio back!
    It wasn't broken. It worked fine. I never, ever, EVER saw someone go "Oh man the audio just could be so much better."
    Square put a hat on a hat here. Congratulations.
    (3)

  3. #3
    Player
    EvilKiwi's Avatar
    Join Date
    Sep 2015
    Posts
    8
    Character
    Myriet Astrae
    World
    Diabolos
    Main Class
    Scholar Lv 84
    Quote Originally Posted by Teiren View Post

    Another issue that I didn't realize until doing old duties for the first time since 6.0: The sound balance is messed up, let alone the bass and other players' volume. It's particularly noticeable with Ambient Sounds in Arm of the Father for the electrified water.
    Oh my god, yeah. I see it in certain dungeons and duties. And I always have sound effects around 45 percent. Ran lvl 75 dungeon and when the statutes with the first add finish their aoe lines, the sound is ovepowering everything else. It's mind boggling!!

    Speaking of when I hear it the most, for some reason its with a dps like red mage or bard. I play healer for the main story, and after the hoops i went through with the audio, I can hear the stutter only a few times thankfully, but the sacrifice is that the audio quality is frankly utter shit.

    Also I finally see Square responded.... with saying it's on our end again. A'ight, bet, I'll try their ''fix'' THOROUGLY this evening. Also that is not a fix, that is putting the blame on us, yet again.
    (2)
    Last edited by EvilKiwi; 12-23-2021 at 05:46 PM.

  4. #4
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Quote Originally Posted by EvilKiwi View Post
    Oh my god, yeah. I see it in certain dungeons and duties. And I always have sound effects around 45 percent. Ran lvl 75 dungeon and when the statutes with the first add finish their aoe lines, the sound is ovepowering everything else. It's mind boggling!!

    Speaking of when I hear it the most, for some reason its with a dps like red mage or bard. I play healer for the main story, and after the hoops i went through with the audio, I can hear the stutter only a few times thankfully, but the sacrifice is that the audio quality is frankly utter shit.

    Also I finally see Square responded.... with saying it's on our end again. A'ight, bet, I'll try their ''fix'' THOROUGLY this evening. Also that is not a fix, that is putting the blame on us, yet again.
    Yeah even when it's working for me the audio just sounds... ehhhhhhh at times
    Like I can hear the "spatial audio" kick in and try to muffle certain combat sounds when it's not popping and it just sounds so weird.

    Maybe how like the game engine had it's 1.0 phase that needed burning down...
    Now we've hit the 1.0 phase of their audio engine.
    (0)

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