I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
I tried this yesterday, but it doesn't work (for me, at least). It is 100% the positional audio. I can notice it when using Dyskrasia - the fact that each of those laser "hits" gets pinpointed all around my character causes the positional audio to crap out and break the entire sound engine after 2-3 casts at the very most.
I'm sorry to hear that! It's been driving me craaazy until I tried the 0% ambient sound and mine seemed to work. Hope it gets resolved soon cause it's HIGHLY annoying.
I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.
Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
Last edited by paga; 12-23-2021 at 07:08 PM.
I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.
Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
I've always played with ambient muted, unmuting it does help somewhat, however I still get the distortion sometimes. Turning it to zero also breaks it like muting, but with ambient sound on, when the sound breaks, it more often corrects itself or comes and goes, instead of staying broken forever (when I started the game with it already unmuted). Unmuting ambient sounds is helping much more than listening position.I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
The only things that have helped for me so far (without fully fixing it):
Ambient unmuted, volume not zero (Setting it to 1 seems to help as much as 100)
DX9 (Ew)
Listening position (Ew, I hate hearing the sounds from some other location than where I'm looking from)
Turning CPU power up (Ew, overheats room and blasts fan noise)
Yes, CPU is still affecting it. After 6.0.1 it didn't seem to help anymore, things just got worse and it wasn't enough to stop it. With ambient unmuted, it's often better but still gets bad sometimes in fights, and raising CPU again helps again, just like listening position helps. I get a realtime immediate reaction muting/unmuting ambient sounds, just like with adjusting CPU. (I'm not saying "get more CPU", I'm saying something is broken in a way that overwhelming CPU can partially compensate for, which is why I think you have less trouble than many of us, but something is still clearly wrong and shouldn't require so much CPU.)
I really don't want to have to use those settings and it's not entirely gone, something is still wrong here, and it's still worse than before 6.0 even with all of these settings. At least it's a lead and partial workaround for now.
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