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  1. #1
    Player
    Nisava's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    9
    Character
    Ni'sava Inohni
    World
    Balmung
    Main Class
    Dancer Lv 80
    Nice to see acknowledgement finally! Makes me a bit irritated that they're telling us to try things a majority of us already have, but it checks out. Just really really hope this gets resolved asap.. trying to stay positive about it. Still think it was super irresponsible to launch their paid audio service at the same time as an entire expansion. We shouldn't have to pay a fee for working audio on top of our sub.

    Here's to an eventual fix, & hopefully, our chance to enjoy Endwalker to it's fullest. Cheers.
    (6)
    Squenix; Please fix the audio issues you directly created with the release of Endwalker & Spatial Audio. I'd like to play the game I paid for with the lovely audio on, not off.

  2. #2
    Player
    Kaedaemicis's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Kaed Grimolf
    World
    Jenova
    Main Class
    Machinist Lv 80
    I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
    (2)

  3. #3
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by Kaedaemicis View Post
    I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
    I tried this yesterday, but it doesn't work (for me, at least). It is 100% the positional audio. I can notice it when using Dyskrasia - the fact that each of those laser "hits" gets pinpointed all around my character causes the positional audio to crap out and break the entire sound engine after 2-3 casts at the very most.
    (2)

  4. #4
    Player
    Kaedaemicis's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Kaed Grimolf
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm sorry to hear that! It's been driving me craaazy until I tried the 0% ambient sound and mine seemed to work. Hope it gets resolved soon cause it's HIGHLY annoying.
    (1)

  5. #5
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Kaedaemicis View Post
    I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
    I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.

    Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
    (2)
    Last edited by paga; 12-23-2021 at 07:08 PM.

  6. #6
    Player
    Elliah-Seraheart's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Elliah Seraheart
    World
    Shiva
    Main Class
    Archer Lv 90
    Quote Originally Posted by paga View Post
    I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.

    Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
    I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
    The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
    https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
    (1)

  7. #7
    Player
    AeroXaia's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    34
    Character
    Aero Renarria
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Elliah-Seraheart View Post
    I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
    The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
    https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
    I've always played with ambient muted, unmuting it does help somewhat, however I still get the distortion sometimes. Turning it to zero also breaks it like muting, but with ambient sound on, when the sound breaks, it more often corrects itself or comes and goes, instead of staying broken forever (when I started the game with it already unmuted). Unmuting ambient sounds is helping much more than listening position.

    The only things that have helped for me so far (without fully fixing it):

    Ambient unmuted, volume not zero (Setting it to 1 seems to help as much as 100)
    DX9 (Ew)
    Listening position (Ew, I hate hearing the sounds from some other location than where I'm looking from)
    Turning CPU power up (Ew, overheats room and blasts fan noise)

    Yes, CPU is still affecting it. After 6.0.1 it didn't seem to help anymore, things just got worse and it wasn't enough to stop it. With ambient unmuted, it's often better but still gets bad sometimes in fights, and raising CPU again helps again, just like listening position helps. I get a realtime immediate reaction muting/unmuting ambient sounds, just like with adjusting CPU. (I'm not saying "get more CPU", I'm saying something is broken in a way that overwhelming CPU can partially compensate for, which is why I think you have less trouble than many of us, but something is still clearly wrong and shouldn't require so much CPU.)

    I really don't want to have to use those settings and it's not entirely gone, something is still wrong here, and it's still worse than before 6.0 even with all of these settings. At least it's a lead and partial workaround for now.
    (2)

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