Quote Originally Posted by -BlueGreen- View Post
If spatial audio with such complex processing is the future of gaming, perhaps we need advances to offload these computations to the GPU, or perhaps make some sort of audio processing module that can handle these kinds of tasks (think beefed up sound card).
I'm not even using the spatial audio, yet the game is apparently forcing my computer to process it anyway. I can get the option to turn off excess player models that I don't want to see to improve performance, why can't I get the option to turn off spatial audio processing that I'm not using to improve performance?

I also have the FX 4100, so it was very interesting to hear about all that from someone who seems to actually know something about how cpus work, thank you.