It is 100% caused by the positional audio rework in the new sound engine.I'm not going to deny that the game needs sufficient processing power to run properly, to claim otherwise would be ridiculous. But I'm getting sound bugs after a major change to the sound system, in an area from 2012 that runs at 100 fps, bugs that are worse for people with better cpus, bugs that can be alleviated by slightly changing the position of my character while changing nothing else - if that's 100% caused by not having enough processing power, I'll eat my hat.
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