Quote Originally Posted by Elliah-Seraheart View Post
I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
I've always played with ambient muted, unmuting it does help somewhat, however I still get the distortion sometimes. Turning it to zero also breaks it like muting, but with ambient sound on, when the sound breaks, it more often corrects itself or comes and goes, instead of staying broken forever (when I started the game with it already unmuted). Unmuting ambient sounds is helping much more than listening position.

The only things that have helped for me so far (without fully fixing it):

Ambient unmuted, volume not zero (Setting it to 1 seems to help as much as 100)
DX9 (Ew)
Listening position (Ew, I hate hearing the sounds from some other location than where I'm looking from)
Turning CPU power up (Ew, overheats room and blasts fan noise)

Yes, CPU is still affecting it. After 6.0.1 it didn't seem to help anymore, things just got worse and it wasn't enough to stop it. With ambient unmuted, it's often better but still gets bad sometimes in fights, and raising CPU again helps again, just like listening position helps. I get a realtime immediate reaction muting/unmuting ambient sounds, just like with adjusting CPU. (I'm not saying "get more CPU", I'm saying something is broken in a way that overwhelming CPU can partially compensate for, which is why I think you have less trouble than many of us, but something is still clearly wrong and shouldn't require so much CPU.)

I really don't want to have to use those settings and it's not entirely gone, something is still wrong here, and it's still worse than before 6.0 even with all of these settings. At least it's a lead and partial workaround for now.