I don't think they've said the dev team is out until the 4th, just the EN Community team on Twitter. The 4th is when 6.05 launches - someone must be in the office to work on it until then.
I don't think they've said the dev team is out until the 4th, just the EN Community team on Twitter. The 4th is when 6.05 launches - someone must be in the office to work on it until then.
And I'm legit worried 6.05 will somehow make it worst like 6.01 did...
Get ready for MORE people coming in here to mention audio issues.
Coming up on almost a month for this problem for some of us, although it’s finally been acknowledged the official line seems to be it’s your computer not our game.
See my counter to that would be
"Oh it's our computers then? Well then, explain what is happening that is making the audio crackle for your game. No other game has it. Not even Halo Infinite. Why is that?"
Like if it's our computers then clearly they can explain what the "problem" is and how to fix it, and explain why newer CPUs are also having this issue so we know then which CPU to upgrade to.
I don't know why I feel compelled to defend them after a month of near-total radio silence, but I'm seeing this sentiment a lot and they did walk it back a bit.
I'm giving them the benefit of the doubt and assuming that they blamed old hardware because using an old CPU was the most reliable way they could trigger the bug in their test environment. Still not the best look to go with that excuse right after the bulk of the 2002 problem turned out to be on their end as well, but considering the majority of bug reports seem to have been sent in AFTER that post, they may genuinely not have known any better.Just to clarify, my previous post regarding CPUs that are older than 10 years is one of the possible causes that we have confirmed from the investigation and it is still possible to occur with other CPUs. I apologize if my message wasn't clear on that part.
No matter how they go about it, though, intermittent posts by one community manager in one forum thread are not enough to make this right.
Like ClaraKitty said, I'd like to believe that they're staying quiet until they have a guaranteed fix ready to go - after all, the last time they said they fixed it they just made it worse. But at this point, outside of this thread and Soken's twitter, we've received no official assurances that this bug is being looked into at all, and I for one would feel a heck of a lot better if they said anything at all on Lodestone. I know the EN Community Team is away but even their twitter post said they had people still on board watching for problems. This seems like a problem to me. EDIT: I avoid social media like the plague myself, but is anyone making noise about this?
My biggest (purely hypothetical, mind you) fear at this point is that the problem really is entirely with Immerse and something about their agreement makes it so that they can't do or say anything about it until some legal BS gets resolved. And who knows how long that would take?
Doom and gloom over, I'm just so frustrated right now. I'd really love to be able to play the game I'm paying for.
Last edited by Nommers; 12-29-2021 at 11:39 AM.
I'm holding out hope. The devs seem to at least be more responsive than Blizzard's devs (form my experience). I want to think they're saying only what they know and aren't allowed to confirm if it's their end or not until they have an actual fix.
I wonder how many posts can we make before it gets fixed. We have reached over 700 of them in less than a month, and there is no way it's gonna get resolved at 4th of jan.
700 in this post alone. There's reddit, several other posts here... everywhere people are complaining about this. Can't believe someone, somewhere, thought it was a good idea to change the sound system to accommodate a paid piece of junkware (that somehow "fixes" the issue) in a paid game with subscription service (and paid dlc's, and an "optional item & services" shop). Activision/EA will hunt this visionary man...
BTW, I saw people commenting both sides about the damn thing: it either fixes the issues or causes more issues (have lower quality than the normal in-game system) with sounds in the game.
I've played since 1.0 with no audio issues then as soon as the spatial audio thing is slapped into the game its a nightmare. Its occasionally so bad that the clipping audio makes me disoriented in raids and it sucks that I have to basically play in silence sometimes when audio (and audio queues) are such a big part of the experience.
Same here. Pandaemonium 4 is pretty much unplayable because of how bad it is, and I know it's got to be due to the spikes most likely and how objects that come up out of the ground seem to be what's creating problems. I've never had this issue up until Endwalker's launch and it feels like it's been steadily getting worse. I finally caved and decided to at least try out the spatial audio trial to see if that helps at all, as there's no way that the issue isn't related to changes made in order to accommodate that "optional" third party "enhancement". But I ran P4 twice and both times the sound issues were so bad that it was disorienting me and hurting my head. The only options were to try and adjust my camera angle to often look at my own character away from the boss (making it very difficult to see tells and whatnot), or turn audio off altogether which is what I ended up doing both times in the end.I've played since 1.0 with no audio issues then as soon as the spatial audio thing is slapped into the game its a nightmare. Its occasionally so bad that the clipping audio makes me disoriented in raids and it sucks that I have to basically play in silence sometimes when audio (and audio queues) are such a big part of the experience.
Like it's good that this isn't such a widespread issue that it's creating massive backlash, but it feels horrible that Square Enix hasn't addressed this issue to those of us who are suffering with the audio bugginess, and it feels like we're kind of getting swept under the rug to push sales on the stupid spatial audio thing.
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