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  1. #1
    Player
    paga's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Azault Vilauclaire
    World
    Shiva
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Kaedaemicis View Post
    I have found turning "Ambient Sounds" to 0% fixes the problem for me. Try giving it a shot and see if it helps.
    I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.

    Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
    (2)
    Last edited by paga; 12-23-2021 at 07:08 PM.

  2. #2
    Player
    Elliah-Seraheart's Avatar
    Join Date
    Dec 2021
    Posts
    34
    Character
    Elliah Seraheart
    World
    Shiva
    Main Class
    Archer Lv 90
    Quote Originally Posted by paga View Post
    I think that actually fixed the problem for me. But mine was only minor so might not help for others. Thanks.

    Edit: Yes can confirm that the ambient sounds are the problem for me, its especially bad when its raining. Issue started with 6.0.1 and I have a Ryzen 7 5600x if that helps. Temporary fix is okay but I really hope they can solve it quickly, especially for the ones who have it way worse.
    I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
    The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
    https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
    (1)

  3. #3
    Player
    AeroXaia's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    34
    Character
    Aero Renarria
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Elliah-Seraheart View Post
    I do not have any issues in combat or in towns etc. Cutscenes are ofc unwatchable though.
    The funny thing is, whenever I MUTE the ambient, every single other audio channel freaks the fuck out indefinitely.
    https://www.youtube.com/watch?v=gYGu2rv3gbg&t=321s
    I've always played with ambient muted, unmuting it does help somewhat, however I still get the distortion sometimes. Turning it to zero also breaks it like muting, but with ambient sound on, when the sound breaks, it more often corrects itself or comes and goes, instead of staying broken forever (when I started the game with it already unmuted). Unmuting ambient sounds is helping much more than listening position.

    The only things that have helped for me so far (without fully fixing it):

    Ambient unmuted, volume not zero (Setting it to 1 seems to help as much as 100)
    DX9 (Ew)
    Listening position (Ew, I hate hearing the sounds from some other location than where I'm looking from)
    Turning CPU power up (Ew, overheats room and blasts fan noise)

    Yes, CPU is still affecting it. After 6.0.1 it didn't seem to help anymore, things just got worse and it wasn't enough to stop it. With ambient unmuted, it's often better but still gets bad sometimes in fights, and raising CPU again helps again, just like listening position helps. I get a realtime immediate reaction muting/unmuting ambient sounds, just like with adjusting CPU. (I'm not saying "get more CPU", I'm saying something is broken in a way that overwhelming CPU can partially compensate for, which is why I think you have less trouble than many of us, but something is still clearly wrong and shouldn't require so much CPU.)

    I really don't want to have to use those settings and it's not entirely gone, something is still wrong here, and it's still worse than before 6.0 even with all of these settings. At least it's a lead and partial workaround for now.
    (2)

  4. #4
    Player
    TojiSuzuhara's Avatar
    Join Date
    Apr 2018
    Posts
    30
    Character
    Eros Cortado
    World
    Faerie
    Main Class
    Machinist Lv 92
    I appreciate we finally get another response, albeit a tonedeaf one. We've already tried everything and the kitchen sink to fix this ourselves in terms of troubleshooting. What's even a little more disrespectful is basically the assumption that our computers can't handle it, when realistically if that were the case, this new "spatial audio" bs should have been in the Benchmark where had I at least noticed it then i would assume it was indeed a hardware issue. My only recommendation to people is to file a bug report both on here and in game because even though we got a response, i would not consider it as "it's being looked into" and they need to see mass reports of this to actually consider it something worth fixing.
    (5)

  5. #5
    Player
    MiaShino's Avatar
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    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    It took much time to find simple way of stating this.. maahhh things make so much sense in the mind yet when you attempt putting them to words everything goes fooey.

    This audio stuttering issue reminds me of the type of issues experienced during HLE audio emulation on console emulators. It seems Square could be struggling to schedule audio processing requests across multiple cpu cores if any slowdown in the pipeline occurs. This results in the audio engine waiting to process new requests which as you hear causes stuttering effect. This would be especially prominent on FX cpus because of unique nature of core configuration.

    Example time! On Bulldozer (FX series) cpu cores do not have dedicated floating point units opting instead to share one across two cores. They are much much of the worse at certain calculations especially ones requiring these floating point units. Vector calculations were and still are quite difficult to work with and as spatial audio requires many of these to be made..

    You cannot rely on cpu utilization either. You may see something close to 40% utilization and wonder; but the cpu is not at 100% so I have additional headroom! You may in fact not. If something has stalled thus starving those cpu cores of something to process it will not be processing anything so will read as "not fully saturated". Even worse for FX because if that shared floating point unit is busy doing something then both cpu cores sharing it must also wait.

    I may have the number of FP units per core cluster wrong so many apologies again. I hated working with bulldozer and do not do much difficult software development anymore (because it causes insanity..).

    Square must increase the audio buffer (this may introduce slight audio delay but is highly preferable to crackling audio) or add option for number of audio channels into the sound options going forward.

    For any suffering from this issue who also attempt thousands of erroneous solutions, I would not waste too much time doing this. I.. just.. cannot believe a major developer would make drastic overhaul to their sound engine without seemingly properly testing it across multiple hardware configurations. At the least they should have implemented a legacy fall back should unforeseen problems arise allowing users to temporarily roll back to working solution until problem is resolved. Then I find out they charge for the sound pack that created the issue in first place, seriously? Who does this?

    Myself and friends are not encountering the issue yet on older hardware (i7 4790K and Amd Phenom x4).

    Edit time! The PS3 cell micro architecture suffered from similar issues when attempting to make those pesky spes do anything because you had to wait for the ppe. It was unholy nightmare for many.
    (14)
    Last edited by MiaShino; 12-23-2021 at 10:38 AM.

  6. #6
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by MiaShino View Post
    Square must increase the audio buffer (this may introduce slight audio delay but is highly preferable to crackling audio) or add option for number of audio channels into the sound options going forward.
    Or, just reinstate the sound engine from Shadowbringers and allow that as an optional choice.
    (2)

  7. #7
    Player
    GorthRedsteel's Avatar
    Join Date
    Dec 2021
    Posts
    43
    Character
    Gorth Redsteel
    World
    Cerberus
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by MiaShino View Post
    It took much time to find simple way of stating this.. maahhh things make so much sense in the mind yet when you attempt putting them to words everything goes fooey.

    This audio stuttering issue reminds me of the type of issues experienced during HLE audio emulation on console emulators. It seems Square could be struggling to schedule audio processing requests across multiple cpu cores if any slowdown in the pipeline occurs. This results in the audio engine waiting to process new requests which as you hear causes stuttering effect. This would be especially prominent on FX cpus because of unique nature of core configuration.

    Example time! On Bulldozer (FX series) cpu cores do not have dedicated floating point units opting instead to share one across two cores. They are much much of the worse at certain calculations especially ones requiring these floating point units. Vector calculations were and still are quite difficult to work with and as spatial audio requires many of these to be made..

    You cannot rely on cpu utilization either. You may see something close to 40% utilization and wonder; but the cpu is not at 100% so I have additional headroom! You may in fact not. If something has stalled thus starving those cpu cores of something to process it will not be processing anything so will read as "not fully saturated". Even worse for FX because if that shared floating point unit is busy doing something then both cpu cores sharing it must also wait.

    I may have the number of FP units per core cluster wrong so many apologies again. I hated working with bulldozer and do not do much difficult software development anymore (because it causes insanity..).

    Square must increase the audio buffer (this may introduce slight audio delay but is highly preferable to crackling audio) or add option for number of audio channels into the sound options going forward.

    For any suffering from this issue who also attempt thousands of erroneous solutions, I would not waste too much time doing this. I.. just.. cannot believe a major developer would make drastic overhaul to their sound engine without seemingly properly testing it across multiple hardware configurations. At the least they should have implemented a legacy fall back should unforeseen problems arise allowing users to temporarily roll back to working solution until problem is resolved. Then I find out they charge for the sound pack that created the issue in first place, seriously? Who does this?

    Myself and friends are not encountering the issue yet on older hardware (i7 4790K and Amd Phenom x4).

    Edit time! The PS3 cell micro architecture suffered from similar issues when attempting to make those pesky spes do anything because you had to wait for the ppe. It was unholy nightmare for many.
    Thanks mate for a great explanation! You actually know what you are talking about which makes it a pleasure to read. Now, if only Sicycre could get this post translated and send to the devs, then perhaps we could get a fix out before the end of Endwalker. lol
    (3)

  8. #8
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GorthRedsteel View Post
    Thanks mate for a great explanation! You actually know what you are talking about which makes it a pleasure to read. Now, if only Sicycre could get this post translated and send to the devs, then perhaps we could get a fix out before the end of Endwalker. lol
    Aww many thanks! The at the times crippling imposter syndrome makes me believe otherwise.. Am rusty but all the mention of FX cpus brought back horrible memories of that hot mess of architecture.

    If anyone is still curious out there and experiencing problems using the newer Ryzen I have umm, unfortunate news because Ryzen suffers from own unique problem.

    Anyone working with Linux or Windows schedulers may know what I am speaking of, it has to do with communicating between core clusters across that "infinity fabric". Optimally you will wish to avoid communicating between primary and secondary blocks of core clusters with there being four cores per main cluster and eight per secondary cluster. Any communication between secondary clusters can suffer from bandwidth constraints.

    I should hope they were aware of these things when consulting third party to slap one new audio engine together. You should not do this, save sweeping changes for later patches. If they were somehow not, may it help!
    (3)

  9. #9
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by MiaShino View Post
    I should hope they were aware of these things when consulting third party to slap one new audio engine together. You should not do this, save sweeping changes for later patches. If they were somehow not, may it help!
    You know, if they tore apart their testing servers in order to bolster the login servers to help combat the 2002 errors, that would explain why they weren't able to do as thorough of testing on 6.01 as might have otherwise been the case. Especially since they thought that 6.01 would fix the problems introduced in 6.0, only to have them cascade tenfold.
    (1)

  10. #10
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maeklos View Post
    You know, if they tore apart their testing servers in order to bolster the login servers to help combat the 2002 errors, that would explain why they weren't able to do as thorough of testing on 6.01 as might have otherwise been the case. Especially since they thought that 6.01 would fix the problems introduced in 6.0, only to have them cascade tenfold.
    You would never perform these types of tests upon server hardware though, that is for the dedicated Q&A team. Said team should have dedicated client machines comprised of some range of hardware configurations. The best way to set this up is to gather metrics from your users in same way Steam regularly does via hardware surveys. Some of their programming decisions doth boggle the mind.. like the fifteen minute disconnect that was recently patched.
    (3)

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