Welp, patch didn't solve anything and we are a minority here (AMD FX6300 too) sooo yeah, this is going to take a while or just not be solved as it happen with other many games and AMD processors...
Welp, patch didn't solve anything and we are a minority here (AMD FX6300 too) sooo yeah, this is going to take a while or just not be solved as it happen with other many games and AMD processors...

It feels a little better than before, but whenever i'm in battle with multiple foes or characters, such as a Fate, dungeon or PVP, the audio crackling comes again at full force.
*sigh* I just want to enjoy EW...
Why must we, AMD FX6300-kin, suffer so much? TT_TT
Last edited by LumineM; 12-22-2021 at 01:40 AM. Reason: more info

After Patch still having the issues - stuttering and cracking when looking at the target and not while not looking at the enemy none

Also worth adding that it’s considerably worse in raids now than before.





Seems to be worse now since I was standing around in a city and having it happen when yesterday in that same city it was behaving. Combat is right out. It would work sometimes before and now it seems to be consistent that it doesn't.
ZERO issues before 6.0 for years in this game. They need to fix what they broke.



Same thing different day. Sound stuttering is still almost completely dependent on my character's physical location in relation to whatever it is I am targeting.

I’ve had the same issue since EW. Thought for a moment my computer was trying to tell me it can’t handle another expansion. Can’t log in with the Qs to check if it’s fixed after patch update…
so instead of fixing it there are people that have the problem now when they didnt before. At least it is large enough to get noticed
Not sure if this will work for everyone but I changed my equalizer settings (in game, sys config) to STANDARD and it worked. All popping and echos are gone. Sound quality isn't as good as the other special settings but it's better than nothing at this point! Hope this helps some people. I will keep updating this reply if any changes happen. I only heard a small glitch when transporting, but so far it seems to be working. The true test will be in a dungeon. UPDATE: It still has brief moments of popping but it is pretty quick. Although when it does it in a cutscene it really ruins the experience since it garbles what they are saying. UPDATE: underwater is always popping and now that we are in the Tempest area and it's on and off all the time... getting to the final area/dungeon it's all the time with the big giant shade guys in the city.. even my cutscenes have been all the time... I cannot enjoy the game this way.
Last edited by RevanNight; 12-26-2021 at 07:11 AM.





Yeah if there's a "good" side to this fix, it's that they seem to have broken it for more people now so maybe they'll stop ignoring it.
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