No better sound, tooMy hope was so big to play a dungeon with sound now in 6.05 but...no
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No better sound, tooMy hope was so big to play a dungeon with sound now in 6.05 but...no
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I also feel like it's gotten a bit worse.
With avoiding every in-world combat (so no fates, no other quests) I managed to play the Story fairly audio-issue free by only using the Trust system and avoiding playing with other players as much as possible.
Over the weeks it went from 100% audio-crackling down to maybe a 40%. I even managed to do a dungeon or two with friends with minimal issues during intense fights
Now I've entered the same dungeon and it immediately starts with distorting the sound and I could only minimize the issue by looking down and away from the fight (not gonna have to explain why that isn't a "fix").
I muted the game for half of the dungeon since it wouldn't get better even out of combat. Unmuted it halfway through and only had the issues within high-action combat.
And since SE mentioned it, yes I have my Hz already on the lowest possible setting since it was one of the things the community found early on that helped me reduce the amount from 100% to 40% of the time (besides other things that helped, like putting listening position to 100, I am still in awe as to why that helps reduce it).
So waiting 2 weeks for nothing, maybe even making it worse, is quite the feat.

So the audio issue wasn't fixed my end either - i figured i'd try the free trial of this spatial thing to see if that helped - now turning that off my sound is so so much worse, so.. yeah that was great. With it there is still minor stuttering not as bad but i'm definitily not going to be paying for a bug fix that's just taking the everloving mick.
Stuttering has gotten worse for me too with the latest patch. It's happening in every fight now.
Yeah I had issues since the start, I managed to lower the sound stutter by installing the new spatial audio software, which only narrowed the stuttering to occur in housing areas/house. After the 6.01 came in today it just went bonkers all over again in fights, cutscenes, zones themselves etc. So..
Majority of the issues seem to be connected with AMD FX series CPUs, the motherboards that support the older ones. Narrows down to CPU Throttling - since the game itself is not optimized forcing the CPU to overheat and thus you guessed it cause the stutter.
Was really hoping they would fix this, I can't believe it still persists after so many people have this issue. Idk kind of not in position to invest in new hardware atm, and savage is closing in t.t
Last edited by Timidity; 12-21-2021 at 10:22 PM.
It seemed to have gotten better for me. Not back to normal, but better. I was able to turn graphics back up to high and it was great. I didn't start getting any audio issues until I went back to zone 5 to do msq. Once I brought listening position back to camera, then it started up again, if not as severe.
Can confirm nothing changed with patch. The only thing that makes the sound better in any way is changing the listening position to 100. As a side note I've been having the exact same problem with FFVII Remake. Only happens with these 2 games. My CPU is a amd FX-8320e.
Ok So i lied in this post. Not really, but def jumped the gun. It's just as bad, but the triggers seem to be less consistent. before I could turn audio off and it would help tremendously. Not so anymore. And now ARR zones are really bad. before i would drop down to 1fps, then it would reset back to 80 fps and then cycle. Now it never resets its just cyles between crap and slightly worse crap.It seemed to have gotten better for me. Not back to normal, but better. I was able to turn graphics back up to high and it was great. I didn't start getting any audio issues until I went back to zone 5 to do msq. Once I brought listening position back to camera, then it started up again, if not as severe.
Last edited by Au-ro; 12-22-2021 at 05:32 AM.
It's gotten a lot better this patch for me. I have not made any changes to my setup or any settings between 6.0 and 6.0.1, except disabling spatial audio.
Cutscene's have barely any crackling anymore - and for the first time ever, Inns and Baracks do not constantly pop anymore - just minor, occasional popping when menuing. Funnily enough, enabling spatial audio made it better pre 6.0.1 - now it's better without spatial audio enabled. I may actually start MSQing now.
Win10 10.0.19042
AMD FX 8320
GTX 1070 Ti (30.0.14.9709)
32 GB RAM DDR3
ASRock 970 Pro3 R2.0
Stereo Headphones at 44k 24 bit
Realtek HDA 6.0.9132.1
Listening Position: 100
Equalizer: Standard
Player Effects Volume: 100
Wireless Controller Setting: 0 + muted.
Immersive Spatial Audio: disabled (installed)
Last edited by Elliah-Seraheart; 12-21-2021 at 10:12 PM.

I wanted to report that the patch did not solve anything on my end, in fact it seemed to make things worse, I did reduce my bit rate like it said in the patch notes but that didn't help at all. Had to shift my listening position back to 100 but its still causing problems.
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My hope was so big to play a dungeon with sound now in 6.05 but...no 




