Problem still occurs. It's very annoying.

Problem still occurs. It's very annoying.
Can confirm my spouse's PC is still experiencing this issue. I think it has gotten SLIGHTLY better as of a recent patch after it got worse, but it still has yet to fix itself. My suggestion is for folks to post this stuff in Bug Report so they know it's not an isolated incident of one or two players. I think it's happening to such a small enough pool of players now after they did the initial fix (which broke it for others) that it's possible it's being overlooked.
I am also experiencing this issue. It's extremely distracting. I hope a fix for it comes out soon because nothing I've done on my end has done anything to help.
Tried the Beta Version of 1.2.0.7 for my motherboard now but nothing changes... still the popping with the Ambient sound effects.
Guess have nothing to do with tpm bugs (worked fine before Endwalker) either so its really getting frustrated with this crap and combination with the high lags on EU server.

Ambient track is still giving distortion in 6.1, worst in some areas than before.
6 months since Endwalker release and I don't want to play the game. I forced myself to get through the MSQ. This bug is killing my experience, I've played since ARR in 2012 and NEVER had this audio issue.
I can bet it's related to the greedy deal Square took for the garbage "3D immersive audio!" scam.
I want to chime in and say that I also have this issue of noise cutting in and out.
It happens anywhere and everywhere, mounting up exacerbates it, and it seems flying makes it even worse. I don't remember hearing it in 6.0, and I quit playing between then and 6.1, so I don't know if 6.0.8 was the culprit for sure.
It's very obnoxious, and while I initially thought I could deal with it, it's wearing on my nerves.

Happening to me as well, can you guys not at least add a sound restart button to save us rebooting the game?

Still happening. Any update or information?
This issue has only cropped up for me recently and I found this thread stretches back...quite awhile. And the new patch has not alleviated it. Extra frustratingly, half my attempts to find a workaround/troubleshoot with sound settings in windows requires a full restart of the XIV client, because the audio just stops.
Is there anyone with more technical insight into how XIV coded their audio setup to explain why it's the only program I ever installed that simply disables all audio if you change a single windows setting related to audio, even if not changing the audio source?

My audio issues started in late 6.0 which sound like a skipping record player every so often and I think it even includes a couple of frames of visual lag. The original suggested fix was to turn off DUALSHOCK 4 functionality but that never did anything so the problem still persists. If anyone could point me towards any suggested fixes for a Windows 10 user who never has a controller connected to their PC at all I'd appreciate it.
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