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  1. #1
    Player
    unearthly's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Frieza Plz
    World
    Hyperion
    Main Class
    Archer Lv 90
    Unfortunately, not fixed for me either. It was specifically the crackling from ambient sound that I had, and it stays half noticeable with music on and ambient sound at half. I tried to turn it up earlier and remembered quickly why it was so low.

    intel i7-6700k / gtx 1070 / 32gb ram, temps remain normal.
    (1)

  2. #2
    Player
    Symirel's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    3
    Character
    Symirel Avara
    World
    Goblin
    Main Class
    White Mage Lv 90
    I am seeing this too, very frequently and intensely since 6.08, on an Intel iMac. 4.2 GHz quad core i7-7700k, 32 GB RAM, Radeon Pro 580 8 GB.

    I tried replying to bug reports but I wasn't able to post there. This did not occur for me prior to 6.08 but I pretty much run into it every session now, if I play long enough (within an hour or two of starting).
    (2)

  3. #3
    Player
    Dustorm's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Dustorm Bedril
    World
    Coeurl
    Main Class
    Armorer Lv 90
    Same. 6.0.8 broke audio for me. The audio makes up so much of the experience I just do not like doing content without it.
    (1)

  4. #4
    Player
    Qwertyprophecy's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Mosu Mosusu
    World
    Aegis
    Main Class
    Arcanist Lv 69
    Similar issue here. Since 6.0.8. I started getting terrible audio cracking at random times (during questing, in the middle of a cutscene, in the title screen...) that will not go away until I quit the game. Relaunching once or twice will restore the audio back to normal, but that's awkward in the middle of a duty or cutscene.

    I have not managed to track down what starts it to any specific cause; no spikes in lag or CPU or memory usage as far as I can tell. Sometimes it does seem to be triggered by other programs like my display automatically turning to night mode, but just as often it happens seemingly out of nowhere.

    I'm on a MacBook Pro 2017, 2.9 GHz Quad-Core Intel Core i7, 18GB RAM, Intel HD.

    I really hope this issue gets fixed soon. It was much nicer to play when I didn't have to be constantly quitting the game multiple times per session.
    (0)

  5. #5
    Player
    fireflydreamer's Avatar
    Join Date
    Jan 2020
    Posts
    10
    Character
    Flyssi Fei
    World
    Balmung
    Main Class
    Dancer Lv 90

    Similar issue and work-around on Intel Mac Pro

    I'm finding some issues too on a late 2013 Mac Pro (coffee pot type) running MacOS Big Sur 11.6.4 . I mentioned this in another thread but adding it here.

    I run FF14 in windowed mode and on start-up all is fine but frequently after tabbing out of the game to the desktop or another Application, the sound suffers from a crackling oscillating distortion which is incurable till the game is completely restarted.

    I tried changing the audio sampling options using the Audio MIDI Setup utility as suggested elsewhere. At the 44.1 kHz default I was getting this distorted crunchy oscillation on the sound. Altering to 96 kHz just intensified the nature of the distortion, when it occurred, to a more intense revving sound.

    However, I have found that if I launch the Audio MIDI Setup utility and keep it actively running all the time while playing FF14, then it prevents the problem from occurring even with frequent tabbing out.

    I have no idea why that works for me, but at least it is a sort of a workaround for now. I've left the sampling at 2 ch 32-bit Float 96 kHz on my Line Output to speakers.

    Maybe that helps someone with a similar version of this issue

    System details:
    Mac Pro (Late 2013)
    3.5 GHz 6-Core Intel Xeon E5
    16 GB 1866 MHz DDR3
    AMD FirePro D700 6 GB
    (1)

  6. #6
    Player
    iDrawBagman's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Jazlyn Baywood
    World
    Midgardsormr
    Main Class
    Bard Lv 64
    Chiming in that I'm having similar issues with audio since 6.08. Can't say for sure when the problems first arose as I took a break from the game during the Endwalker release. I was still in Heavensward content at the time and didn't want to take up space in the queues, however I don't recall the issue being apparent until recently so I can only assume.

    Unlike many others here who are running into audio problems on Mac, I'm seeing them on Windows 11. For me, the problem appears as a glitchy, popping sound that cuts in and out seemingly randomly and occurs constantly (as in every few seconds). Logging out and back in can temporarily resolve the issue, but it can resume in as little time as 2 minutes, or it could not return for half an hour. Out of all the troubleshooting attempts I've made, this is the only trick that's made any difference and nothing resolves it completely.

    This Youtube video from Derek demonstrates what I've been hearing best.
    https://www.youtube.com/watch?v=EFYhFu3n_18

    From the experimentation and exploration of the bug that I've done, it seems to be tied specifically to ambient sounds in "sanctuary" towns and settlements. I've yet to hear it in general field areas in my experience. I've also determined that the noise this popping seems to introduce is actually a sort of crowd ambience sound. While it sounds like little more than a glitchy popping sound most of the time, every now and then, particularly while moving, I can hear what sounds like chatter from a large crowd. The kind you might hear when there's a large number of player characters in a single area, even if there aren't other players in the zone with me. It actually comes in most clearly when I log out after the bug begins as that crowd ambience sound will play for about a second before returning to the main menu. This leads me to think something in the game's sound engine is bugging out the crowd audio simulation.

    Restarting, reinstalling, updating drivers, changing my system audio settings, turning off dualsense/ds4 support, trying the spatial audio pack, among countless other troubleshooting attempts did nothing to resolve this issue. While logging out and back in can mitigate the issue for a small amount of time, its far from a fix and it makes long sessions where I'm doing quests in towns and settlements headache-inducing. Will be keeping an eye on these forums and hoping for a fix/patch soon as this issue has made it extremely difficult to play this game for extended periods of time.
    (5)

  7. #7
    Player
    MEMANIAsama's Avatar
    Join Date
    Feb 2022
    Posts
    6
    Character
    Zydel Fashonti
    World
    Faerie
    Main Class
    Botanist Lv 90

    Same

    Chiming in for my spouse. Within the past 2 weeks (6.08) her speakers have started crackling and popping. Sometimes the audio is perfect, other times the audio is a hot mess. It's never consistently being buggy. Whatever "fix" was implemented seemingly has busted the audio for other users now. At this point SE should be giving out free Spacial Audio packs (or at least a longer free trial) to all the affected accounts since it seems to be the only workaround that keeps the game playable in any manner. I hope this gets resolved by the next patch. I'll be sure to have her submit an in-game bug report in hopes something is achieved.
    (2)

  8. #8
    Player
    Gr1m2th's Avatar
    Join Date
    Mar 2022
    Posts
    1
    Character
    Dusan Kamensch
    World
    Cactuar
    Main Class
    Miner Lv 90

    The immersive 3d audio pack does not help.

    So I've tried just about everything and I have had audio issues since the release of 6.0.

    Beside the headaches the audio creates when I travel or move thru zones, yes I actually travel around w/out my headset on because of the continuous audio issues I experience.

    I have even purchased the 3d audio pack and ran with that, but guess what - I still experience the same issues with this entire janky experience.

    Hard to be immersive and enjoy the full experience when you constantly suffer static, hissing and popping as you travel, etc.

    $20 US, while I thought this was a solution, was a failure in itself with not fixing the issue this seemed to cause with adding this function and feature.

    The 3d Audio is subpar when compared to the previously working audio thru my 7.0 surround sound headphones. The "improved 3d audio" fails to impress, the locations the sounds come from is disjointed and the distance of the audio will sometimes make it seem something is either right on top of you or very far away when in fact it's the opposite. The 3d audio will also overly focus on subjective sounds and push background noise to the forefront.

    If the audio pack fixed the hissing, I would chalk it up to another fix for something that was not broken, instead I wasted the money on an "upgrade" thinking it would correct what it might have broken in the first place.

    SE - I'm not amused, this has been happening since December, please address this. I hate listening to the audio like it's an AM radio broadcasting during the WW1 as the enemy tries to shell my position.

    Rain triggers it.
    Crowd Sounds.
    Winds.
    IE all environmental affects that make the game alive. You turned this into the audio from the late 80's Atari on a bad connection.
    (4)

  9. #9
    Player
    NodIfYouCanHearMe's Avatar
    Join Date
    Nov 2020
    Posts
    3
    Character
    Arcadian Feir
    World
    Jenova
    Main Class
    Reaper Lv 90
    6.0.8 also broke sound for me. Prior to this patch, I experienced zero sound issues. I now experience the odd crackling noise others have reported. Like the above poster, these are most noticeable in Sanctuary Cities, and are commonly triggered by ambient sound effects. Can confirm, rain, wind, and crowd sounds all trigger the sound crackling. The issue's severity varies per zone. The Churning Mists, for example, has nearly constant crackling noises, whereas Thavnair (even while raining), has minimal issues.

    I'm running Windows 10 Pro on an Intel Core i7-7700 CPU @ 4.20GHz, 16GB RAM, NVIDIA GeForce GTX 1070. I have two sound setups: earbuds plugged into the PC that use ASUS Xonar DGX Audio from my soundcard, and a Logitech PRO X headset with its own separate Logitech PRO-G drivers. Issue occurs when using both.
    (0)
    Last edited by NodIfYouCanHearMe; 03-17-2022 at 02:08 AM.

  10. #10
    Player
    Anemoshi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    29
    Character
    Lyra Lynn
    World
    Brynhildr
    Main Class
    Bard Lv 94
    Patch 6.08 is what started the audio issues for me. At first, I had some crackling and popping sounds with just wind while mounted. When I logged off and the game was shutting down, I would hear a second or less of the "crowd" noises. Then one day, I started having both these issues along with crackling and popping sounds going the whole time I play except when in a duty, unless I'm just not noticing it since I turned my ambient sound way down and there's as lot of sound effects and BGM drowning out everything else during combat. I'll have to double check this.
    (0)
    "We rise, fall, and rise again!"

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