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  1. #1
    Player
    miragedive's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Delilah Morrow
    World
    Phoenix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by miragedive View Post
    Right. After endless fiddling and fidgeting with the settings, I think I may have found a temporarily fix/reduction. I tested this right in the middle of when the sound was stuttering literally every 5 seconds and had three clean minutes of sound on trial 2 + no stuttering in The Goblet or Radz-at-Han after. All of these fixes are necessary, I tried switching from FullScreen back to Borderless and the stuttering came back. This is assuming you've applied the fixes suggested in patch notes.

    1. Switch to Fullscreen Display
    2. Ensure that FPS is capped 1/1 or uncapped
    3. Go to System Configuration -> Sound Settings -> Wireless Controller Settings, and set Speaker sounds to None. I reduced volume to 0 and muted for good measure.
    4. If you use a gamepad/controller to play, either play wirelessly, or if you connect via cable, disable the controller as a sound device in your Windows settings. To do this, connect your controller, go to Sound Settings -> Device Properties -> Additional device properties -> On the General window, right at the bottom, change Device Usage to "Don't use this device (disable)"

    This combination seems to work for me so far, but I'll feed back over the course of the coming few days if the issue comes back or if the issue remains fixed like this. At the moment I have my graphics reduced to mitigate, but if the fix holds I'll gradually increase. Note that this worked with a listening position of 50.
    Feedback on this. It does mitigate the issue, significantly so, but it didn't get me through a full night of raid with my static and an 8 person Discord call running in the background. We were specifically doing P2S. At the start of the night on P1S it was fine, but as soon as we got into P2S the issue came back with a vengeance and I had to turn sound off to get through the raid. That said, the issue is still less than when it was before 6.08. You can try this for mitigation, but it's not a complete fix.
    (0)

  2. #2
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Chiming in after not playing for nearly a month. Sound issues seem to be fixed for me. I finally resubbed to give it a shot and spent 10 minutes running in circles in the Rising Stones casting Dyskrasia II. Normally, the problem would trip after 3-4 casts at most. Now, almost 10 minutes and nothing.

    Yay for getting it fixed!

    Boo for them ostensibly blaming us rather than investigating the problem before casting aspersions.
    (2)

  3. #3
    Player
    Grimno's Avatar
    Join Date
    Dec 2021
    Posts
    70
    Character
    Ridmond Bozwell
    World
    Gilgamesh
    Main Class
    White Mage Lv 96
    Just did The Fourth Circle and trial roulette, as well as ran around the gold saucer doing Leap of Faith, ran around ishgard, and even did my leve quests.
    Not a single pop and have had audio distance at 70/100 and Immersive turned off.
    It feels so good to be back to normal play again.
    (0)

  4. #4
    Player
    polyphanes's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Smoking Tongue
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Just coming back to report: no more audio issues, and it feels so good to not have to use the Immerse Gamepack anymore with its extremely uncomfortable spatialization! And I get my treble boost back, no less!
    (0)
    Last edited by polyphanes; 01-26-2022 at 02:43 PM.

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,647
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    FX-6200 and no audio stutter, lag, or FPS drops that I've been experiencing since 6.0. The game plays exactly as it did before that patch now.

    I ran Fourth Circle which is always absolutely horrible and it was clear as a bell. Flow on the Orchestrion in my inn room is another where I always had issues and it was perfect. Music is an essential part of the experience of XIV for me and I am so happy that the experience is complete again.
    (0)

  6. #6
    Player
    Ecto478's Avatar
    Join Date
    Jan 2018
    Posts
    46
    Character
    Ecto Highwind
    World
    Phantom
    Main Class
    Lancer Lv 90
    I so happy when saw the audio issue is being fixed on patch 6.08, but my game still stuttering on every battle instance, its lessen than before but definitely sucks that i cant hear any bgm properly in game, i know my laptop is old, but it's has been working properly ever since sb, until endwalker is released and even after patch its not fully fixed, i hope it's resolved on 6.1
    (0)

  7. #7
    Player
    GutsyBoozetank's Avatar
    Join Date
    Mar 2015
    Posts
    24
    Character
    Mio Mina
    World
    Balmung
    Main Class
    Alchemist Lv 71
    So far so good! I didn't hear any stuttering or any other audio issues yesterday. The Radz-at-Han BGM was a stuttering mess, even more so if the game window was not active. Now the music is perfect even when the game window isn't active. Thank you!
    (0)

  8. #8
    Player
    Revolversniper's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Averi Swayer
    World
    Siren
    Main Class
    Gunbreaker Lv 80
    I'd like to confirm the audio stuttering is now gone, and hopefully on other's ends as well. Played for atleast 20+ hours and watching cutscenes and doing newer raids and no audio issues.
    (0)

  9. #9
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Even as the oddball with the 12+ year-old Intel CPU, it's completely gone for me too, so that's certainly great and takes that headache out of things.

    However,

    I am still extremely disappointed that the game is still on the new, bad sound engine. It's just somehow wrong compared to pre-Endwalker audio, in particular the various volume levels for battle voices and some effects. This is the last time I'll complain about it here because it's clear that it's here to stay, permanently, because it's very likely required for the worthless spatial audio that they were surely forced into implementing at the last minute for a minor payday. I just had to voice my displeasure one last time in case of the smallest chance the sentiment gets back to someone that matters.

    At least I can get mostly used to it, unlike the stuttering, so at least it's not the end of the world. And it's good the music isn't seriously affected by it, might even be the tiniest bit improved, which is one of the most important things.
    (2)
    Last edited by Teiren; 01-27-2022 at 02:31 AM.

  10. #10
    Player
    Artemicion's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    E'alnor Silvanyth
    World
    Gilgamesh
    Main Class
    Red Mage Lv 63
    No more stutter/crackle for me either. Was finally able to uninstall Immerse...was blown away for a while at how crisp & clear everything sounds without it. The spatial sound definitely isn't my thing. Very glad the team was able to address the issues.
    (1)

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