You may not have experienced it, but for you to be at 27, someone else has to be at 1.I have never successfully seen a queue time below say 20 ish and it actually resolve in this game over the last 8 years. Usually the queue resolves closer to 27 and then in jumps you in (although I have seen disconnections when it changes to the Now Loading screen). I am fairly sure that when your queue is below that number you have infact lagged out of the queue and there is a high chance you disconnected.
That's just my experience since beta but I can't say I've ever seen a #1 or even digits in the 10s, ever.
In theory yes, but I have never seen this to be true, whether watching friends, streams, myself log in. Yes a rather small sighted opinion, but one I think is corroborated by the fact so many people that supposedly have these "lower" numbers especially those seeing #1-10 are greeted by immediate or soon after disconnects.
Think of this at a different level, let's think pre expansion a sec, even before the WoW exodus, at the deadest of hours EST. I would still get a queue of maybe the lowest 17. It has never been instantaneous but perhaps resolves in 5 seconds or so. Incidently, I've had the same number "ahead" of me during supposed peak times. The odds that there are that many people ahead of me, in that consistent same amount regardless of time, has always lead me to believe that 17-27 is a placeholder value for the "next in line". Call it theory or gibberish but hey that's just been my experience playing since beta.
I stand by the claim that if you go any lower than that, there is a high chance you've already been disconnected or at the very least, lost packets and the countdown proceeded regardless, before re-establishing a legitimate connection.
Last edited by Havenchild; 12-06-2021 at 02:41 PM.
It happened to me again... another 4004 error when I reached 21 in the queue... now back to 1212.
programming 101. When there is an error a.k.a. exceptions, it needs to be handled or it will throw an error and shit itself. Just have to remember the queue# of "x" and put "x" back in to the same queue# he was at. Dev seems already done this part but they forgot to handle the exception when there is packet loss between users and the lobby server, it throw an error and kick user out of lobby reset queue# (i.e. error code 2002). I can understand why they set the max queue size to 17000 but I am not sure why they coded lobby server to reset queue# due to the packet loss.
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