Results 1 to 4 of 4
  1. #1
    Player
    Zeet's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Zeet Vates
    World
    Sargatanas
    Main Class
    Fisher Lv 70

    Feedback | Companion MSQ Quests

    Some General Feedback Regarding the Companion MSQ Quests

    Been playing through the MSQ and the New Companion Quests are a "neat" addition but I ultimately think they're bad for gameplay and essentially become one of those Escort Leve quests from ARR that were heavily disliked because of /beckon

    I've gone up to the end lvl 81 Dungeon quests and done Companion Quests in Sharlayan and Thavnair and wanted to give some feedback on what I think doesn't work

    Inside Cities
    • NPCs break away and you have to go back to the start if you use an Aethernet Shard or teleport - this can cause some backtracking if you're trying to jump around the city while doing MSQ progression
    • This can prevent players some zipping around City with the Aethernet Shard

    Outside Cities
    • Mounts are available but NPCs will always break if you use a mount for movement
    • In my opinion this is the worst offender - as you'll naturally want to mount up and move between quest destinations to speed yourself up - forcing you to run/spring normally when you KNOW you can use a mount feels like a negative gaming experience

    Overall Suggestions:
    1) Make this an option to do later in the zones/cities you want them to be featured with NPCs that can be done outside of questing and we get some fun lore bits
    2) I personally would've preferred our previous method that NPCs walk ahead, disappear, show up in the next quest spot and have a little dialogue for lore purposes before walking away and disappearing to the next quest location
    3) Overstays the welcome after the City/Zone Tour in MSQ quests
    4) Slows down the MSQ progress, if anything it inflates the time in my opinion especially in Zones you can mount (Am not looking forward to redoing these quests on my ALT when I want to rush through MSQ cause I already completed it on my main)

    Positives:
    1) It's a cool and interesting feature, very nice when you first enter a new city/zone and you're doing the traditional tour quest.
    2) Fun little lore dialogue but again, feels forced
    (3)

  2. #2
    Player
    vitamin_w's Avatar
    Join Date
    Nov 2013
    Posts
    36
    Character
    Rifton Trevain
    World
    Balmung
    Main Class
    Thaumaturge Lv 83
    The "Tracks in the Snow" one is the worst one I've experienced so far by a significant margin
    (3)

  3. #3
    Player
    suzuyagou's Avatar
    Join Date
    Mar 2018
    Posts
    2
    Character
    Suzuya Gou
    World
    Masamune
    Main Class
    Bard Lv 70
    Is there an overall quests feedback thread? If not I hope this thread picks up because, really, escort missions are not fun.

    In cities it's a pretty fun addition and it's great that you can take group poses with them but outside of it, when you force me to run half a map so that some unnamed "storied merchant" can bug out and go back to his starting position, and you need to ran back and do the whole thing again? That's not fun.

    Going forward please rethink this function.

    Whatever happened to "Fun comes first" ?
    (2)

  4. #4
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Hated Companions with a passion , also going to a location to wait then wait longer seriously who thinks that’s what we log in for. Feels like ways to lengthen the game at the player expense. Then there was stalking a girl so she didn’t notice my presence same with a small boy was kinda just creepy , we don’t need to teach players how to properly stalk others.
    (1)