Some General Feedback Regarding the Companion MSQ Quests
Been playing through the MSQ and the New Companion Quests are a "neat" addition but I ultimately think they're bad for gameplay and essentially become one of those Escort Leve quests from ARR that were heavily disliked because of /beckon
I've gone up to the end lvl 81 Dungeon quests and done Companion Quests in Sharlayan and Thavnair and wanted to give some feedback on what I think doesn't work
Inside Cities
- NPCs break away and you have to go back to the start if you use an Aethernet Shard or teleport - this can cause some backtracking if you're trying to jump around the city while doing MSQ progression
- This can prevent players some zipping around City with the Aethernet Shard
Outside Cities
- Mounts are available but NPCs will always break if you use a mount for movement
- In my opinion this is the worst offender - as you'll naturally want to mount up and move between quest destinations to speed yourself up - forcing you to run/spring normally when you KNOW you can use a mount feels like a negative gaming experience
Overall Suggestions:
1) Make this an option to do later in the zones/cities you want them to be featured with NPCs that can be done outside of questing and we get some fun lore bits
2) I personally would've preferred our previous method that NPCs walk ahead, disappear, show up in the next quest spot and have a little dialogue for lore purposes before walking away and disappearing to the next quest location
3) Overstays the welcome after the City/Zone Tour in MSQ quests
4) Slows down the MSQ progress, if anything it inflates the time in my opinion especially in Zones you can mount (Am not looking forward to redoing these quests on my ALT when I want to rush through MSQ cause I already completed it on my main)
Positives:
1) It's a cool and interesting feature, very nice when you first enter a new city/zone and you're doing the traditional tour quest.
2) Fun little lore dialogue but again, feels forced