My position almost.
I've healed a bit on AST and SAG on extremes, and AST feels so burdened by all the weaving you have to do (to great effect, let's not forget that.) Healing potencies are great and Earthly Star / Macrocosmos / Horoscope are great.
Astrodyne is just frustrating most of the time. The MP recover is great, the other two buffs aren't that meaningful.
New Minor Arcana is fine, I just think having two buttons for that is pointless.
I really like Exaltation, I do use both Celestial intersection charges.
But every minute I have Opposition, Horoscope, Earthly Star, two Draws (perhaps Redraws in), two Play , one Minor Arcana, one Minor Arcana Play, Essential Dignity, two Celestial Intersection, Lucid Dreaming... And then Divination, Collective... I like the busy nature of it but I do admit some of it (Redraw, Play, Astrodyne, Seals) could just go and I wouldn't mind.
I don't want AST dumbed down, but I do think Seals were a bad idea from the start. At this point I'd rather have them (and Astrody) go. Or make a Seal effect apply directly to the AST (if I play a sun seal, I get a MP recover, if I play a moon seal I get a speed buff etc.)