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  1. #81
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by milosralevic View Post
    Landing your cards right should be an Astrologian's priority and part of its DPS rotation. I would totally remove Redraw, Undraw, Minor Arcana, and possibly Astrodyne or perhaps revert how seals used to work in Shadowbringers.
    My position almost.
    I've healed a bit on AST and SAG on extremes, and AST feels so burdened by all the weaving you have to do (to great effect, let's not forget that.) Healing potencies are great and Earthly Star / Macrocosmos / Horoscope are great.
    Astrodyne is just frustrating most of the time. The MP recover is great, the other two buffs aren't that meaningful.
    New Minor Arcana is fine, I just think having two buttons for that is pointless.
    I really like Exaltation, I do use both Celestial intersection charges.
    But every minute I have Opposition, Horoscope, Earthly Star, two Draws (perhaps Redraws in), two Play , one Minor Arcana, one Minor Arcana Play, Essential Dignity, two Celestial Intersection, Lucid Dreaming... And then Divination, Collective... I like the busy nature of it but I do admit some of it (Redraw, Play, Astrodyne, Seals) could just go and I wouldn't mind.

    I don't want AST dumbed down, but I do think Seals were a bad idea from the start. At this point I'd rather have them (and Astrody) go. Or make a Seal effect apply directly to the AST (if I play a sun seal, I get a MP recover, if I play a moon seal I get a speed buff etc.)
    (9)

  2. #82
    Player
    Szylver's Avatar
    Join Date
    Mar 2014
    Location
    Costa del Sol
    Posts
    104
    Character
    Lalita Lolita
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    to many buttons, as a Healer/buffer i wanna buff my party not myself (useless because AST has the lowest DPS and i will always be healing, buffing others DPS or adding a little bit of damage), way to much RNG, not as fun as it was back in Shb. Probably the healer with the coolest spells because i don't like the futuristic/gundam style.
    (4)
    Last edited by Szylver; 12-14-2021 at 02:28 AM.

  3. #83
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Only leveled AST to 83 so far (been focusing on leveling DoL & DoH after finishing the story) but i can't say i'm a fan of the job in its current iteration.
    The new AST feels incredibly hostile to Controller players since the kit is unnecessarily bloated, The new seal system feels pointless and the buffs Astrodyne provides are hilarious. Giving AST a second albeit weaker Lucid dream is so overpowered you might as well remove MP from the UI altogether. The speed and DPS Buffs are also great on paper until you realize that you're buffing the healer with the weakest personal DPS so there is really not much point to fishing for 3 seals. At least the speed buff also affects HoTs (because we really needed that) but it still doesn't feel as good as PoM on WHM. I really liked the card system in SB and the ShB one i could get behind after they ironed out its kinks with patched but here its the seal gauge is so underwhelming it might as well not exist. The best i can say about it is that its not WHM SB Lilies level of bad. Because of the Card system feeling underwhelming every button taken up by it feels even more jarring than before. While i appreciate that Minor Arcana got reverted to a previous version of the skill, having absolutely no control over whenever or not its Lady or Lord feels really bad. Every time i Draw lady i don't need it and Astro's kit is already covered by so many good OGCD heals that it feels like a pointless addition. Similarly having a separate play button for Arcana is pointless. Both cards are AoE's which don't even require a target. At least with the regular Draw/Play you can make an argument that you can make Macros for Play that specifically target certain slots on the Party List. So aiming melee & ranged DPS is less stressful (esp for controller players) but Minor Arcana can't do anything remotely useful with that extra play button. Get rid of it.
    With Divination being completely unshackled from the card system this was the perfect opportunity to make the card effects more unique again. You could still have that Melee/Ranged DPS split but instead of all being flat damage increases you could apply haste or enhanced crits. Instead its still basically just 2 cards, spread across 6 cards due a job gauge that i already complained about. Removing Astrodyne, seal gauges and only allowing to draw Lord and Lady, with the effects they had in ShB would achieve the exact same thing except it wouldn't eat up 7 buttons on the hotbar. It baffles me that the card system gets progressively more pointless with every iteration of it.
    Synastry being unchanged is also showing how much attention SE pays to class design. This button makes sense on a White Mage, not Astrologian. It should've been reworked several expansions ago.
    I'll still level AST to 90 for completions sake but in terms of Pure healing ill stick to WHM. SGE is more fun to play right now so at least i can compliment SE on finally making me invested in a Barrier healer again.
    (4)

  4. #84
    Player
    Kyanari's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    31
    Character
    Canary Underlight
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    - Please bring Time Dilation back
    - Redraw should be 2-3 stacks. Clarifying Draw makes it hard to get all 3 seals when needed. It feels restricted.
    - Minor Arcana should be combined with Crown Play
    - Draw should be combined with Play
    - Remove Undraw (I don't know why it's there???)
    - Improve Essential Dignity because even at 30% or less, it still heals only up to 50%. Very rare at 90%. Why?
    - Macrocosmos/Microcosmos should have longer duration to compile damage (15s to 20s like Earthly Star).

    I like that they improved the casting time but AST is already good at that. I feel like I'm being forced to use more Determination materia at this point to increase my heals. Is it just me?

    As a tarot fan, I was thinking of making reverse cards as well that deals damage instead of buff. Since the introduction of Astrodyne, I realized that I should also have a way to deal damage and not just give buff. AST still has the lowest damage among all healers and inferior to WHM, sadly.
    (2)

  5. #85
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    having farmed the ex trials as ast for a bit, i feel like there really is too much weaving going on, to the point i cant even use lightspeed for movement because i need it for every div window. Compound this with the button bloat from draw/play and MA/crown play and despite being fun its almost overwhelming. if LS got a charge or a shorter cooldown it would be very much appreciated.

    that said im enjoying new ast a lot. macrocosmos feels amazing to use, and the 2 charges on draw let you align 3 cards with every divination window which is nice.
    (1)

  6. #86
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    -Keep astrologian busy with lots of buttons and OGCD's. LOVE IT.
    -Seals felt good in SHB. please return us to that feeling.
    -Consider making redraw less restrictive.

    Thats all I want. Thank you
    (2)

  7. #87
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I personally prefer how busy it is now. Especially now that SMN is basically a one button spam job. The only thing I feel needs something is Astrodine, since that seems to be the main thing others feel is useless (I personally don’t but whatevs). If they could add something to it that benefits the whole party I think it would make it better. I wouldn’t mind seeing skill like crown play and minor arcana being one button since it only has one charge anyway. Other than that I love the business on controller, makes me feel like I’m actually doing something for once!
    (0)

  8. #88
    Player
    Alrin's Avatar
    Join Date
    Feb 2018
    Posts
    157
    Character
    Alrin Kireen
    World
    Phantom
    Main Class
    Sage Lv 100
    I am not at max level but as i feel it for now: Its better than it was in SHB.

    Astrodine is okay. It needs slight tweak here and there but otherwise im fine with it.
    Minor Arcana... I dont feel the need to use it at all as for now. Might change on higher levels but dont think it will.
    Undraw is completely unnecesarry.

    Still miss Stormblood AST though. Best AST there was by far.

    As compared to other healers... I feel bad for WHM and SCH because of what AST and SGE bring on the table compared to them. AST is just better WHM overall.
    (2)
    In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
    Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)

  9. #89
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alrin View Post
    I am not at max level but as i feel it for now: Its better than it was in SHB.

    Astrodine is okay. It needs slight tweak here and there but otherwise im fine with it.
    Minor Arcana... I dont feel the need to use it at all as for now. Might change on higher levels but dont think it will.
    Undraw is completely unnecesarry.

    Still miss Stormblood AST though. Best AST there was by far.

    As compared to other healers... I feel bad for WHM and SCH because of what AST and SGE bring on the table compared to them. AST is just better WHM overall.
    SCH is in a good spot so you don't need to feel bad for it at all.
    (5)

  10. #90
    Player
    Crossu's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Cross Schnee
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Healing good, cards bad (if you care about your own damage).
    (2)

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