Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 112
  1. #21
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vukimukinukiduki View Post
    Gemina, i just hate when abilities have rng mechanics. Crit chance is enough rng i think.
    And it's understandable why you do. The AST card mech has been cumbersome since its inception. We're stuck with it though. This is why I feel it just has to be stripped down completely and akin to a scratch ticket. The more layers and RNG mitigation you add to it just serves to convolute the playstyle.

    The thing is, if there is any role to give this mechanic to; it's a healer. Without question. Especially with FFXIV design and how adamant they are with the direction they have gone with healers. When placed in this context, the card mech becomes a lot more enjoyable. I'm not saying that is how everyone should look at it, but rather that is how it is looked at by those who do enjoy it.
    (1)

  2. #22
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's 56% chance to get a 3 Seal Astrodyne, but you're almost guaranteed a 2 seal. Both 2 and 3 seal are worth less than 100 potency each. At this point you could probably take Redraw off your bar entirely and the overall loss on a raid fight would be 0.5% or less and even Astrodyne itself is worth maybe a few % and is mainly there for mana economy. The whole system is just a waste of hotbar space.
    I strongly disagree. This mechanic results in steady DPS increases for the party or yourself, conditional DPS increase to self, MP restoration, and a downtime tool. How this mechanic is not seen as anything but beneficial is entirely beyond me. The element of luck only affects the AST now, and is a matter of how much benefit they get from it. Not getting the best result should not be looked at as a 'loss'. Those who do will not enjoy this mech on AST.
    (4)

  3. #23
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by IceBlueNinja View Post
    Cant say, I toss my star globe into my glam dresser and moved on to sage which am enjoying with 0 complaints, same boring cards with only lady/crown being changed back to stormblood effects with aoe instead is alright but that was not enough + removal of noct which idc for no more cause sage such a better noct ast . Maybe if the cards get some flavor again like old stormblood one maybe one day ill pick up ast again.
    Guess I'm in the same boat as this one, though I don't consider Sage to be flawless. But as far as AST goes I'm dropping it for good save for leveling it to 90 at some point during this expac. The flavor is gone and the lore is shattered further, and Lord/Lady does nothing to restore it.

    AST would probably be a little better if they swapped the DPS buff and SpS buff parts of astrodyne, though. DPS for two seals and speed for 3 seals. But even then this mechanic is a source of frustation because they significantly took away from your tools you had to deal with and shape the RNG.

    As for the people in the thread shitting on SB AST cuz "muh deeps" over job flavor and lore, it's people like you that got us in this shit situation in the first place and I hope you realize that. And you could've easily fixed that by changing Balance to DhiT, Spire to HP regen, and adding a tiny flat dps buff to all the cards alongside the unique effects while still keeping RR system. But no, we have to toss the baby out with the bathwater cuz "muh deeps" and "muh RNG" despite having the tools to mitigate it even back in SB and the ability to salvage bad cards with lord/lady.
    (9)
    Last edited by Laphicet; 12-05-2021 at 04:27 AM.

  4. #24
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Laphicet View Post
    Guess I'm in the same boat as this one, though I don't consider Sage to be flawless. But as far as AST goes I'm dropping it for good save for leveling it to 90 at some point during this expac. The flavor is gone and the lore is shattered further, and Lord/Lady does nothing to restore it.

    AST would probably be a little better if they swapped the DPS buff and SpS buff parts of it, though. DPS for two seals and speed for 3 seals. But even then this mechanic is a source of frustation because they significantly took away from your tools you had to deal with and shape the RNG.

    As for the people in the thread shitting on SB AST cuz "muh deeps" over job flavor and lore, it's people like you that got us in this shit situation in the first place and I hope you realize that. And you could've easily fixed that by changing Balance to DhiT, Spire to HP regen, and adding a tiny flat dps buff to all the cards alongside the unique effects while still keeping RR system. But no, we have to toss the baby out with the bathwater cuz "muh deeps" and "muh RNG" despite having the tools to mitigate it even back in SB and the ability to salvage bad cards with lord/lady.
    I agree I still do not get the hate on stormblood cards period even if some where situation they all had a use to me, I didnt just fish for stupid balance and if someone dare told me I tell em play ast themselves then, the only card I RR was spire when tp was taken out of the game , for each card to me was nice, ewer if i died right as I lucid for mp recover, bole for migi to help dps trash in light pt dungeon, arrow was nice as blm loved it and could save their ley lines up for future use, spear gave +10% crit who dont love crit which means bigger heals flat heal/shield/regen /dps increase.

    Its very confusing how people complain about storm blood ast was too random/rng when that is the MAIN point of the job high risk high rewards lol. Now its just a more mobile whm with yawn ville boring same dry card buffs. Sorry if I sound I was dissing SB ast, its my fav and ill forever miss it the 6 different effect cards SB ast had made it very busy fun and quick thinking compared to sbh/ew dry yawn ville one.
    (4)
    Last edited by IceBlueNinja; 12-05-2021 at 02:45 PM.

  5. #25
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    Quote Originally Posted by Gemina View Post
    I strongly disagree. This mechanic results in steady DPS increases for the party or yourself, conditional DPS increase to self, MP restoration, and a downtime tool. How this mechanic is not seen as anything but beneficial is entirely beyond me. The element of luck only affects the AST now, and is a matter of how much benefit they get from it. Not getting the best result should not be looked at as a 'loss'. Those who do will not enjoy this mech on AST.
    Divination barely required luck before when sleeve draw was a thing. It was also a fun mechanic to acquire three different seals which now feels kind of pointless and even selfish when it's probably better to just immediately use card buffs on dps over trying to get a 5% damage buff on a healer.
    (2)

  6. #26
    Player
    Ironthorne's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Noel Aranea
    World
    Zalera
    Main Class
    Dancer Lv 90
    Hate it. The previous card system was nothing to write home about, but at least, I had more control over it. Now it's just an RNG fest, and crown play is just plain terrible. I'll probably just cap my AST and never touch it again, or I'll adapt to the new system somewhere along the way, but I doubt it.
    (4)

  7. #27
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    AST will be my new healer since I'm getting bored of WHM. I haven't touched it yet, but I will level the job once I finish the MSQ. I don't mind RNG mechanics. I've played games where RNG mechanics matter before. I bring Guilty Gear up a lot, but that game has a character that relies heavily on RNG gameplay, and his mechanics can literally bring the match in his favor or cost him the round.
    (0)

  8. #28
    Player
    S4M4EL's Avatar
    Join Date
    Dec 2021
    Posts
    11
    Character
    Samael Morningstar
    World
    Lamia
    Main Class
    Astrologian Lv 90
    Overall i love it, the new Earthly Star is fantastic, i love how they've kept Neutral sect...

    There are some issues though, like the whole 1 draw=1 redraw instead of the old system
    Minor Arcana should have a lower cooldown so it doesn't feel as weird to use...
    I like Astrodyne but at the same time it feels kinda odd to use, buffing myself for some reason feels weird idk...
    (2)

  9. #29
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    190
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    For my part, I’ve been having a blast with AST! As long as one can deal with not always getting perfect Astrodynes, it’s fast, busy, and feels strong.

    #blastwithast
    (2)

  10. #30
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    I'm mixed on AST. The RNG is mildly annoying, but I'm shifting my thinking around it. I would prefer Astrodyne as a buff that can be used on yourself OR on an ally. It would work better with the whole AST ethos. I don't care about personal DPS levels. I dps, but I would rather buff the others in my party than myself.

    I find the sound effects odd. Gravity 2's timing seems off, and I dislike the sounds of Malefic. But I'll adapt. I agree with most of you, Lord/Lady and their draw need to be a single button. It feels a little busier than ShB.
    (2)
    Last edited by Anxin; 12-05-2021 at 11:57 AM.

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread