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  1. #91
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RinaShinomiya View Post
    The speed and DPS Buffs are also great on paper until you realize that you're buffing the healer with the weakest personal DPS so there is really not much point to fishing for 3 seals.
    I think that's the point to be honest. Astrodyne seems intended to emulate the old rng mechanics of AST in a way that doesn't directly interfere with their ability to consistently buff the party's damage. It means bad rng is only hurting the AST, who is also the one who loses the least from the process.
    (2)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  2. #92
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I thought they wanted the game to be controller friendly? Too many buttons is NOT.
    (4)

  3. #93
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    I think that's the point to be honest. Astrodyne seems intended to emulate the old rng mechanics of AST in a way that doesn't directly interfere with their ability to consistently buff the party's damage. It means bad rng is only hurting the AST, who is also the one who loses the least from the process.
    Which brings me back to my point that you could remove all seal mechanics from current Astros kit and nothing of value would be lost. Being bad on purpose doesn't make it good. It's like if 5.0 SCH never got ED back and people said overstacking on Aetherflow is working as intended. The job gauge exists to be interacted with and rn Astro's job gauge is better when not interacted with.
    (5)

  4. #94
    Player
    LeftHandedLion's Avatar
    Join Date
    Oct 2015
    Posts
    16
    Character
    Lysar Trytin
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Overall feeling ok with Lv 90 AST.
    Biggest request is that I'd rather see the 2 seal Astrodyne buff give a Lightspeed effect of reducing cast times so I can do more double weaves cause there is a lot to press now.

    More ambitiously, just gut Astrodyne and have Draw restore more MP and increase DPS action potencies.

    Fine with Minor Arcana, would prefer to have it be a single button but it is nice seeing the cooldown timer.

    Fine with Redraw. Astrodyne isn't too important to optimize so just give the card to the correct target and press Astrodyne when full.

    Earthly Star size is hilarious. Love it but do miss thinking about placement.
    (3)

  5. #95
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Only complaints (so far) leveling AST is still the existence of unnecessary card buttons like Undraw, Play, and Crown Play. I don't keep Undraw on my hotbar, and Play and Crown Play seem redundant considering they could just make Draw and Minor Arcana change into the Cards like they used to.
    (4)

  6. 12-17-2021 02:05 PM

  7. #96
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    After playing with AST at 90, my personal thoughts:

    +Macrocosmos
    +expanded Earthly Star radius
    +Neutral Sect
    +OGCD flexibility (ES, CU, Exaltation, CI, CO, ED, Lightspeed…good God…)
    +Ability Effects and overall job aesthetics

    - Button bloat, particularly the card system
    - diminished card relevance (most dumbed down system we’ve had yet)
    - DPS feels a bit weak, even with cards, Astrodyne, and Macrocosmos.

    = Minor Arcana is fantastic when you get what you need, but painful when you don’t.
    = Astrodyne is shiny and cute to play with, but doesn’t really offer anything significant.
    = Synastry is a nice tool, though I often just force myself to use it rather than actually needing it given our overall kit.

    I’d grade AST a solid B+, Scholar and Sage A-, and White Mage a B. Just my thoughts.
    (3)

  8. #97
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,957
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Brought in all healers but SGE up to EW EX trials so far.

    • Earthly Star radius is silly but positive nonetheless. I dared people who manages to miss it by offering them free 10m gil—if they can miss it without dying or jumping off platforms lol.
    • Being able to weave something after Asp. helios and Benefic II (?) feels nice, now if only WHM gets the same treatment.
    • Exaltation is such a fantastic tool to play with. I abuse this button as much as I can (same with other healers’ lv86 button too). I wish we learned this way before EW level range, possibly within HW level range.
    • I like being able to bank the cards by holding onto Draw charges without feeling bad from not keeping it cooldown 100% of time.
    • Astrodyne feels like dev’s answer to healers who demands more busy gameplay but without actually rewarding them reasonably meaningful. From all 3 potential buffs that can be attained, the 3rd buff turns out to be the weakest of all 3. I like the concept but perhaps it could’ve been better. Haste buff also makes me and my not so-good ping clips ever so slightly from trying to weave something after each Malefix & Gravity II.
    • Divination no longer locked behind seals? Fantastic. Losing seals from dying and throwing off Divination off party’s raidwide buff windows feels really terrible. Glad I never have to worry about this anymore.
    • Essential Dignity ‘nerf’ feels a bit jarring in dungeon wall pulls, but they are nonetheless still strong & gets covered by their other tool.
    • Two charges on Intersection feels so good.
    • Lord/Lady are hit or miss. I’ve had a few 2nd EX runs where I’m getting Lady 4 or more times in a row—while that’s not entirely bad, between that, my few other oGCDs and my co-healer’s efforts, this leaves some other remaining oGCDs in my arsenal unused entirely. Other times I’m not getting any Ladies at all and it felt really good. I still feel this ability should be consolidated into 1 button instead of two separate.
    • Macrocosmos is divine. Please don’t touch them in future

    Overall? It feels -really busy- but with noticeably diminishing return in benefit.
    (2)

  9. #98
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    I cringe every time AST is in group cuz the Majority of them that I’ve played with enjoy 52 card pick up all dungeon. Too focused on playin their card mini game.
    (1)

  10. #99
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    So far in EX on single target it turns out that MA + Astrodyne is roughly 5% of your total rdps output on average. This is less than just Earthy Star popping on cooldown and significantly less than Divination. So you could take Astrodyne, Redraw, Minor Arcana and Crown Play off your bar entirely and only lose 5% output.

    They're useless fluff that gives you a lot of extra work for almost no reward and keeping some of your mana regen hostage.
    (4)

  11. #100
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    The rng on the cards now feels awful coupled with the fact I know I will be unable to get the 3 seal astrodyne in line with the rest of the raid buffs on pull as well since we have no sleeve draw.
    I was leveling it with friends last night and it was just frustrating me that because we can no longer play our wrong seal as lord and lady you push yourself further out from your 3 seals at times, redraw gives you the wrong card again most of the time so every time I get to feel the sting of bad luck instead of actually enjoying the job.

    If they fix the god awful rng that they decided to move from divination to another skill but make it WORSE, I will be happy as the rest of the job I am quite content with... I don't mind the minor arcana rng as much but its a bit pointless it being on two buttons for drawing it and playing it. If they are gonna make it two buttons they coulda just made on lord and one lady ogcd though .-.

    I love the new size of earthly star since I forever had ranged dps standing out in narnia and even with a rescue they would run straight back out my star to die
    As usual the animations for astro are lovely.
    (2)

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