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  1. #1
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    The rng on the cards now feels awful coupled with the fact I know I will be unable to get the 3 seal astrodyne in line with the rest of the raid buffs on pull as well since we have no sleeve draw.
    I was leveling it with friends last night and it was just frustrating me that because we can no longer play our wrong seal as lord and lady you push yourself further out from your 3 seals at times, redraw gives you the wrong card again most of the time so every time I get to feel the sting of bad luck instead of actually enjoying the job.

    If they fix the god awful rng that they decided to move from divination to another skill but make it WORSE, I will be happy as the rest of the job I am quite content with... I don't mind the minor arcana rng as much but its a bit pointless it being on two buttons for drawing it and playing it. If they are gonna make it two buttons they coulda just made on lord and one lady ogcd though .-.

    I love the new size of earthly star since I forever had ranged dps standing out in narnia and even with a rescue they would run straight back out my star to die
    As usual the animations for astro are lovely.
    (2)

  2. #2
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Can someone help me understand something about macrocosmos.

    So does using it after a raid wide still register it as well?
    (0)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SweetPete View Post
    Can someone help me understand something about macrocosmos.

    So does using it after a raid wide still register it as well?
    Using Macrocosmos after an attack does not record that attack's damage for Microcosmos. The issue you're likely coming across is that they want to use Macrocosmos as a oGCD, but it's actually a GCD, so it gets delayed instead of coming out when intended.
    It's the consequence of it being the only spell in ASTs kit on a long cooldown, I think.
    (0)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SweetPete View Post
    Can someone help me understand something about macrocosmos.

    So does using it after a raid wide still register it as well?
    No. Using macrocosmos gives every party member you hit a buff. This buff stores 50% of the dmg taken (even dmg done too shields) and converts it at the end of the buff or when you recast the spell into a heal equal too the 50 % dmg you took.
    (1)

  5. #5
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    I like how ppl said macrocosmos was such an amazing ability before exp launched the WHM 90 flower shits on it so hard, they need to fix the button bloat for sure though.
    (1)

  6. #6
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    If you use seal lvl 1 or 2 astro dyne when you have a higher seal level (lets say 3 for example) It actually removes your buffs and applies the new ones instead of just refreshing what you have and leaving the additional buffs alone. Lost my 5% damage buff doing this in MSQ roulette today. I'm not sure why it would work that way tbh.

    I'd also like to add that having this many OGCD's is NOT a problem with astro. Please don't cut OGCD's because some people are saying there are too many. The problem is how some of them work, that is all.
    (4)
    Last edited by Zolvolt; 12-19-2021 at 11:32 PM.

  7. #7
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zolvolt View Post

    I'd also like to add that having this many OGCD's is NOT a problem with astro. Please don't cut OGCD's because some people are saying there are too many. The problem is how some of them work, that is all.
    agree. my problem with so many ogcds is that ast has no weave space to accommodate so many

    i think giving lightspeed a charge or a 60s cooldown is in order if ast is going to have so much weaving
    (3)

  8. #8
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    This might be a lesser asked for thing but Gravity/Gravity II's radius is slightly too small for being based on the enemy target's hit botx With the other 5 yalm healer aoe's, they are based on the caster's position so that you could position yourself in a place to hit everything. I see all the time targets missed by gravity because a tank doesn't realize they should move it. Even Holy has an 8 yalm radius. That would be really nice.
    (2)

  9. #9
    Player
    The_Distinguished_Anarchist's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Guilford Fairclough
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Clarifying Draw needs at least two charges.

    When playing Astro I draw the same seal five times in a row about 30% of the time.
    This means about half of my Astrodyne uses are with all three seals.
    One out of every three uses of Astrodyne is with two different seals, and probably 20% of the time I have three of the same seal.

    The RNG element was great back when the cards all had different effects and you could adjust your playstyle to account for the hand you were dealt. Now that the whole job is just flat damage increases the RNG feels middling when you get it and crappy when you don't.

    If you want an RNG mechanic to determine your damage output, then make Gambler a job.
    (1)

  10. #10
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Potent but still soulless, and still feels like WHM2.0. The card system is the main draw of the job but the card system is horrible to interact with and flavorless. The seal system is showing once again that it was a jurry rig bandaid to not simply toss all the cards out and reduce it to a button that simply grants the target a damage buff.
    (4)

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