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  1. #521
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    I'm confident in the fact that in the next few months more and more people will grow tired of this job and finally realize how shallow it is
    (9)

  2. #522
    Player
    Masocheese's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Azalea Stener
    World
    Omega
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by zcrash970 View Post

    1. Bahamut/phoenix cd is based on on spell speed and not a strict 60cd. This allows both to drift out of 60sec and 120 buff windows that a party will provide

    2. This even applies to our own buff, Searing Light. We will have to delay bahamut or delay the CD or we are waiting on both.


    3. This points out the fault of carby. It hinders us severally. After every summon it returns to us so we need to position it every time we want to use searing light. Which can potentially delay our cd because carby is slow. As well depending on what summon you are using can be hetic to place carby

    4. Phoenix is a dps loss for flavor and utility you cannot use when you need to

    5. Ifrit design is weak for no reason and should technically be the strongest since we have to get it into melee range and two long casts. We are going to have to reserve swiftcast for this.

    7. Ruin 4 is very awkward and easily forgettable. It serves no point in our rotation outside of a pointless extra mobility option.

    8. We have a ton of instant cast but nothing to fill the gap with. You get two festers that are immediately burned off in bahamut/phoenix
    I think you just summerized everything I feel like is wrong with the class, simplicity isn't a bad thing and summoner definitely needed some changes. But these changes feel just rather weird in some points and I really wish they'd mix Aetherflow up just a little bit just to make it feel important again beyond "mash the button when it comes off CD". Ruin IV not feeling important is just a side effect of you basically never having to cast ruin III, maybe make aetherflow CD reduce by using the gemshine casts of ifrit/titan/garuda or something?
    (3)

  3. #523
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    Welcome to the club where your job plays itself.
    Let me press Flamethrower, summon the automaton queen and make you a coffee.

    On a more serious note, SQEX failed to deliver 3, maybe 4 reworks if we add Monk.
    Yes, the job is appealing to more, but it came at the cost of its core playerbase.

    Maybe now, players will finally notice that Job Design is unequal among all jobs? That some jobs are just not acceptable?
    Well IMO the moral of the story is that asking for a rework is not a good ask. I see it everywhere: rework from the ground up, burn it all and rebuild, etc. Well, see the SMN rework. It went from a big hairy and grubby beard to absolutely, jarringly, clean shaven. I can't believe how little space the abilities take. As was said by those in charge, they indeed with "popular" demand reworked and laid the ground for an SMN that will take a new direction... and grow with time. A "rework" as was asked for. Don't fix the issues at the time.

    It's a completely different Summoner, and visibly barebones. It's what they'll build upon come future expansions. I'm speaking purely aside from my personal opinion of whether I like the Job or not.

    It's like... Reworks aren't always going to go in the best, most peachy direction. Okay, you don't like how the Job works. Don't play it. Or fine, what changes would you like? An overhaul while an easy thing to demand will split fans apart way more.
    (3)
    Mortal Fist

  4. #524
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,021
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Well IMO the moral of the story is that asking for a rework is not a good ask. I see it everywhere: rework from the ground up, burn it all and rebuild, etc. Well, see the SMN rework. It went from a big hairy and grubby beard to absolutely, jarringly, clean shaven. I can't believe how little space the abilities take. As was said by those in charge, they indeed with "popular" demand reworked and laid the ground for an SMN that will take a new direction... and grow with time. A "rework" as was asked for. Don't fix the issues at the time.

    It's a completely different Summoner, and visibly barebones. It's what they'll build upon come future expansions. I'm speaking purely aside from my personal opinion of whether I like the Job or not.

    It's like... Reworks aren't always going to go in the best, most peachy direction. Okay, you don't like how the Job works. Don't play it. Or fine, what changes would you like? An overhaul while an easy thing to demand will split fans apart way more.
    People always say "It's groundwork they'll build on!" about every rework, and they either don't, or they do so in a direction that's objectively for the worse.
    (5)

  5. #525
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,247
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Maybe its just me, but i feel like maybe level 30 is the place where a job should feel like a "base to be built on" and not level 90....
    (10)

  6. #526
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    I like the new SMN design a lot better than the old one but it does feel like it wants some more frequent OGCDs to press. Right now it kinda feels like clubbing the enemy to death with a variety of elementally-flavored rocks.
    (1)

  7. #527
    Player
    kejakalope's Avatar
    Join Date
    May 2015
    Posts
    195
    Character
    Calith Thrace
    World
    Balmung
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Skiros View Post


    Well, the phys ranged tax is real LOL. Also notice how the skill floor-ceiling gap is the smallest on SMN.
    Do you have a source for that or more information on it?
    (0)

  8. #528
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kejakalope View Post
    Do you have a source for that or more information on it?
    https://twitter.com/h1dla/status/147...pMwAKHJmw&s=19

    Also this:
    https://www.reddit.com/r/ffxivdiscussion/comments/rg1rv1/job_performance_in_extremes_over_the_last_week/
    (3)

  9. #529
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kejakalope View Post
    I like the new SMN design a lot better than the old one but it does feel like it wants some more frequent OGCDs to press. Right now it kinda feels like clubbing the enemy to death with a variety of elementally-flavored rocks.
    Level 86 with Titan out fixes that. You get an oGCD you can use after every Ruin.
    (1)

  10. #530
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Skiros View Post


    Well, the phys ranged tax is real LOL. Also notice how the skill floor-ceiling gap is the smallest on SMN.
    But I was told SMN had room for crazy optimization...

    So we got a boring, unrewarding AND weak job. Nice.
    (4)

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