I'm confident in the fact that in the next few months more and more people will grow tired of this job and finally realize how shallow it is
I'm confident in the fact that in the next few months more and more people will grow tired of this job and finally realize how shallow it is
I think you just summerized everything I feel like is wrong with the class, simplicity isn't a bad thing and summoner definitely needed some changes. But these changes feel just rather weird in some points and I really wish they'd mix Aetherflow up just a little bit just to make it feel important again beyond "mash the button when it comes off CD". Ruin IV not feeling important is just a side effect of you basically never having to cast ruin III, maybe make aetherflow CD reduce by using the gemshine casts of ifrit/titan/garuda or something?
1. Bahamut/phoenix cd is based on on spell speed and not a strict 60cd. This allows both to drift out of 60sec and 120 buff windows that a party will provide
2. This even applies to our own buff, Searing Light. We will have to delay bahamut or delay the CD or we are waiting on both.
3. This points out the fault of carby. It hinders us severally. After every summon it returns to us so we need to position it every time we want to use searing light. Which can potentially delay our cd because carby is slow. As well depending on what summon you are using can be hetic to place carby
4. Phoenix is a dps loss for flavor and utility you cannot use when you need to
5. Ifrit design is weak for no reason and should technically be the strongest since we have to get it into melee range and two long casts. We are going to have to reserve swiftcast for this.
7. Ruin 4 is very awkward and easily forgettable. It serves no point in our rotation outside of a pointless extra mobility option.
8. We have a ton of instant cast but nothing to fill the gap with. You get two festers that are immediately burned off in bahamut/phoenix
Well IMO the moral of the story is that asking for a rework is not a good ask. I see it everywhere: rework from the ground up, burn it all and rebuild, etc. Well, see the SMN rework. It went from a big hairy and grubby beard to absolutely, jarringly, clean shaven. I can't believe how little space the abilities take. As was said by those in charge, they indeed with "popular" demand reworked and laid the ground for an SMN that will take a new direction... and grow with time. A "rework" as was asked for. Don't fix the issues at the time.Welcome to the club where your job plays itself.
Let me press Flamethrower, summon the automaton queen and make you a coffee.
On a more serious note, SQEX failed to deliver 3, maybe 4 reworks if we add Monk.
Yes, the job is appealing to more, but it came at the cost of its core playerbase.
Maybe now, players will finally notice that Job Design is unequal among all jobs? That some jobs are just not acceptable?
It's a completely different Summoner, and visibly barebones. It's what they'll build upon come future expansions. I'm speaking purely aside from my personal opinion of whether I like the Job or not.
It's like... Reworks aren't always going to go in the best, most peachy direction. Okay, you don't like how the Job works. Don't play it. Or fine, what changes would you like? An overhaul while an easy thing to demand will split fans apart way more.
Mortal Fist
People always say "It's groundwork they'll build on!" about every rework, and they either don't, or they do so in a direction that's objectively for the worse.Well IMO the moral of the story is that asking for a rework is not a good ask. I see it everywhere: rework from the ground up, burn it all and rebuild, etc. Well, see the SMN rework. It went from a big hairy and grubby beard to absolutely, jarringly, clean shaven. I can't believe how little space the abilities take. As was said by those in charge, they indeed with "popular" demand reworked and laid the ground for an SMN that will take a new direction... and grow with time. A "rework" as was asked for. Don't fix the issues at the time.
It's a completely different Summoner, and visibly barebones. It's what they'll build upon come future expansions. I'm speaking purely aside from my personal opinion of whether I like the Job or not.
It's like... Reworks aren't always going to go in the best, most peachy direction. Okay, you don't like how the Job works. Don't play it. Or fine, what changes would you like? An overhaul while an easy thing to demand will split fans apart way more.
Maybe its just me, but i feel like maybe level 30 is the place where a job should feel like a "base to be built on" and not level 90....
I like the new SMN design a lot better than the old one but it does feel like it wants some more frequent OGCDs to press. Right now it kinda feels like clubbing the enemy to death with a variety of elementally-flavored rocks.
https://twitter.com/h1dla/status/147...pMwAKHJmw&s=19
Also this:
https://www.reddit.com/r/ffxivdiscussion/comments/rg1rv1/job_performance_in_extremes_over_the_last_week/
Level 86 with Titan out fixes that. You get an oGCD you can use after every Ruin.
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