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  1. #171
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolwosh View Post
    Its sad that it went from most complex of the DPS casters to its easier than RDM now.
    Is it really easier than RDM? I can't tell if that's hyperbole? I never played RDM. I was satisfied with SMN the last two expacs.

    I'm dusting off the BLM right now. It's been awhile but it has the funs parts I remember but with more mobility then I recall.
    (0)

  2. #172
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,026
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyrist View Post
    Stop there.

    Do you hear yourself. You're level 80. Pause a moment. Take a breath. Let's get to 90. I'm fairly certain you'll still have similar complaints - but lets see if your assessment of 'intent of mechanics'. Holds true for 90 as well.
    The only difference between 80 and 90 is the elemental Astral Flows and the summons changing from egis to the big ones. Slipstream/Mountain Buster/melee combo doesn't magically fix things.
    (7)

  3. #173
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,837
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Up to 84 now. Starting to get more strategic with the new quick Carby summons in things like the solo duties. Titan is the most annoying to use so far, because you have to pre place yourself in the mob pack to avoid wasting the big first attack.

    I don't hate it. There's still a lot of thinking involved, just less punishment for stuff like lagging and missing the 8th wyrmwave or failing to keep the dots up because you had to dodge thus wasting a Fester. It won't be until I get into Extreme content before I can really see how the new controls work, but so far, I'm okay with what I've played with.
    (2)

  4. #174
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    its a good base , but i need more tbh

    we have elemental charges but would be cool to have 3-4 spells to choose from instead of 1 until 86 (2 but 1 is st the other AoE so there is no choice)
    (2)

  5. #175
    Player
    KaTnIs's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    103
    Character
    Damien Rael
    World
    Phoenix
    Main Class
    Reaper Lv 90
    Well... lvl 80 summoner is really boring compare with the old one.
    (4)

  6. #176
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,248
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Hyrist View Post
    Stop there.

    Do you hear yourself. You're level 80. Pause a moment. Take a breath. Let's get to 90. I'm fairly certain you'll still have similar complaints - but lets see if your assessment of 'intent of mechanics'. Holds true for 90 as well.
    Ok, 1, can't stop, won't stop.
    2, if you want to have a discussion with me, don't talk down to me. I am very aware of what I said. SMN wasn't this 200IQ job, its resource hierarchy just wasn't immediately intuitive, and was further obfuscated by a questionable skill acquisition order. (all critiques I've held since 5.0) But, that being said, it was very easy to, after some time, go full autopilot on the rotation. (Seriously, after the egi assault change, the rotation was hella comfy)
    3, being level 90, won't change my experiences on shadowbringers summoner.
    And 4, I'm level 86, the forums haven't updated my character yet. I'm saving a full analysis of my experience on new smn when I get to 90, but, like my similar criticisms on shb smn, I shouldn't have to wait until max level for my core mechanics to feel complete.

    Let me restate myself simply, my troubles with this revision isn't about "complexity" or "difficulty" of execution or the lack of ogcds, or the lack of dots, or the pet changes (ok, it's a little about that, but not directly), or really even about the spammy nature of it, and it's definitely not just because it's new (as I realized we were due for an overhaul the moment I understood ShB smn's mechanics).
    It's just that it feels like there's something fundamental missing. Some mechanic that screams "Summoner" (like dualcast for redmage, or umbral ice/astral fire for blackmage).
    (16)
    ~sigh~

  7. #177
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rin_Kuroi View Post
    Is it really easier than RDM? I can't tell if that's hyperbole? I never played RDM. I was satisfied with SMN the last two expacs.

    I'm dusting off the BLM right now. It's been awhile but it has the funs parts I remember but with more mobility then I recall.
    Definitely not hyperbole. I'm leveling both concurrently.
    (5)

  8. #178
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rin_Kuroi View Post
    Is it really easier than RDM? I can't tell if that's hyperbole? I never played RDM. I was satisfied with SMN the last two expacs.

    I'm dusting off the BLM right now. It's been awhile but it has the funs parts I remember but with more mobility then I recall.
    Yes. Summoner is now by far the easiest and most simple DPS job in the game.
    (2)

  9. #179
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    So the OP could've shortened this down to "how dare Squeenix make SMN more useable by filthy casuals!!".

    Let's face it, Summoner needed that overhaul. It was a convoluted mess of a rotation with an opener longer than most Broadway plays that required stellar ping and reflexes. The best part is that now that it's had this change, it now has the groundwork to become more complex over time while not needing a master's thesis to explain how to play it properly.

    If you want something more complex, try a different job. Or a different game. Either way, I like how Summoner feels, and while it is possibly too simple right now, I'd rather have something too simple than too complicated any day. I think most players would too, and that shouldn't be seen as a bad thing since it's easier for players to make easy things more challenging than for devs to make challenging things easier.
    (4)

  10. #180
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    There was no reason for Summoner to be as convoluted as it was. I played SMN as my main job during Shadowbringers and I really prefer how it plays so far in Endwalker.
    (2)

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