
Originally Posted by
Roda
I care less about the loss of dots, and the sorry excuse for pets than I do the gaping void where a job mechanic should be.
Particle effects are only 50% of a job's identity. We need interaction that's more than just "push button, see number"
Even other simple, straightforward jobs have SOMETHING. (dnc, combos, procs, feathers, esprit, dance minigame. mch, two gauges to build and spend. RDM, mana, procs, combos)
Give me something to build and work on while I'm just pressing 1111, and it'll be fine, maybe even alright.
I think aetherflow and carbuncle behavior are the most likely slots to be filled for any kind of job influencing mechanic. (WHY IS RUIN IV??? WHY IS IT HERE??? IT'S SO TACKED ON IT'S SAD.)
Also where's my mana?
This was never ShB SMN unless the one missed button was a directional key to dodge a killshot.