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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    New Dungeons/Instances with "outdoor parts" and different scenarios for [2.0.]

    Don't know if this suggestion was there before in an own topic.
    But what i'd like to see for 2.0. would be complete new dungeons/instances.. that play partly "outside" where you can see the sky etc.

    what we have now are only wild caves over and over. what about old ruins, forests or even villages or cities? what we have in offline final fantasys, too.
    SE could make a whole scenario where Garleans besiege a village like Al Mhigo (or how the harbour city was called like within the storyline) and you have to fight through it, like in Offline Final Fantasy titles like FFXIII.

    in the end an imperator from the garleans..

    partly outdoor like for example in FFXII:

    FFXII Gilgamesh Dungeon


    Dungeons and instances dont have to play always in wild caves.. they could create a complete scenario like in one of the offline FF titles. be creative SE, think different..
    that is what we need for 2.0. to make it appear more interesting and fresh.

    an instance could also play in a forest or wherever else... why not?
    (31)
    Last edited by Tonkra; 05-05-2012 at 12:24 AM.

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Yes please.
    (5)

  3. #3
    Player

    Join Date
    Mar 2012
    Location
    Saragantas
    Posts
    58
    agreed, tired of caves
    (2)

  4. #4
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Well our current raids just seem to use the same building blocks as existing areas. Toto-rak is like Mun-Tuy Cellars, Cutter's Cry is like Copperbell Mines etc.

    Hopefully with 2.0 they will get a lot more imaginative with some unique areas.
    (3)

  5. #5
    Player
    Hulan's Avatar
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    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    You mean, something like... this?
    (16)

  6. #6
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by UmJammerSully View Post
    Well our current raids just seem to use the same building blocks as existing areas. Toto-rak is like Mun-Tuy Cellars, Cutter's Cry is like Copperbell Mines etc.

    Hopefully with 2.0 they will get a lot more imaginative with some unique areas.
    Those ares are have always been existing right from the start, they just re-used intially planned stuff to keep us busy until 2.0.
    (3)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agreed an outdoor instance/dungeon would be cool, The pictures Hulan posted look to be something like that.
    (0)

  8. #8
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Specifically, I recall the second one being referred to as an instance (or perhaps I am projecting, since the way the captions describe the content, it sounds like it must be in an instance).
    (0)

  9. #9
    Quote Originally Posted by Tonkra View Post
    Don't know if this suggestion was there before in an own topic.
    But what i'd like to see for 2.0. would be complete new dungeons/instances.. that play partly "outside" where you can see the sky etc.

    what we have now are only wild caves over and over. what about old ruins, forests or even villages or cities? what we have in offline final fantasys, too.
    SE could make a whole scenario where Garleans besiege a village like Al Mhigo (or how the harbour city was called like within the storyline) and you have to fight through it, like in Offline Final Fantasy titles like FFXIII.

    in the end an imperator from the garleans..

    partly outdoor like for example in FFXII:

    FFXII Gilgamesh Dungeon


    Dungeons and instances dont have to play always in wild caves.. they could create a complete scenario like in one of the offline FF titles. be creative SE, think different..
    that is what we need for 2.0. to make it appear more interesting and fresh.

    an instance could also play in a forest or wherever else... why not?
    I think the whole "in a cave" thing is to keep up with the genericness of "standard" MMOs. Even in their last FF MMO there were open world dungeons everywhere, lots of inside dungeons but a lot of the end-game zones were actually open/outside (like Sky/Sea outdoor segments.)

    I just hope they don't dump everything into instances, especially with a new engine at its foundation.
    (1)

  10. #10
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    I think the whole "in a cave" thing is to keep up with the genericness of "standard" MMOs. Even in their last FF MMO there were open world dungeons everywhere, lots of inside dungeons but a lot of the end-game zones were actually open/outside (like Sky/Sea outdoor segments.)

    I just hope they don't dump everything into instances, especially with a new engine at its foundation.
    What standard would that be? There's not one AAA MMO that has only hole-in-the-wall instances. They all mix it up with outdoorsy areas, caves, and real dungeons.
    (6)

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