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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rilifane View Post
    Something isn't a dps gain just because it would deal more damage in a vacuum, it's important to consider how you even build it up. In case of Toxikon it needs full GCD of you doing no damage at all.
    This is the sole reason why I think Toxicon is a joke. The closest action in term of functionality imho would be WHM’s Afflatus Misery, but even weaker than that unfortunately.

    Toxicon is a poor man’s Afflatus Misery. The only time it could be a gain is if the shield was applied during downtime or between pulls where there’s literally no Dyskrasia/Dosis cast to lose.
    (3)

  2. #2
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is the sole reason why I think Toxicon is a joke. The closest action in term of functionality imho would be WHM’s Afflatus Misery, but even weaker than that unfortunately.

    Toxicon is a poor man’s Afflatus Misery. The only time it could be a gain is if the shield was applied during downtime or between pulls where there’s literally no Dyskrasia/Dosis cast to lose.
    This is my main gripe with SGE atm. Toxicon just feels like a complete waste of time outside of needing heavy movement.

    It feels like something you should build up to, but often times just spamming Dosis and Phlegma while using all your OGCDs is more than enough.

    I'm only 72 atm though so maybe it will become clearer later but Toxicon just seems all flash no substance.
    (1)
    The menacing aura of every Lalafell.

  3. #3
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maxilor View Post
    This is my main gripe with SGE atm. Toxicon just feels like a complete waste of time outside of needing heavy movement.

    It feels like something you should build up to, but often times just spamming Dosis and Phlegma while using all your OGCDs is more than enough.

    I'm only 72 atm though so maybe it will become clearer later but Toxicon just seems all flash no substance.
    It doesn't change later on. Toxicon is SGE's equivalent to Ruin II, pretty much.
    (1)

  4. #4
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by rewd View Post
    It doesn't change later on. Toxicon is SGE's equivalent to Ruin II, pretty much.
    So much like Ruin II outside of needing to move, it's useless now with the lower cast speed on Dosis?
    (0)
    The menacing aura of every Lalafell.

  5. #5
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maxilor View Post
    So much like Ruin II outside of needing to move, it's useless now with the lower cast speed on Dosis?
    Essentially yes, although both can be used to double weave but it's a rare scenario. The main difference is that Ruin II is always available but is a DPS loss (without ED), while Toxicon can be neutral if used specifically for movement that doesn't make a Dosis possible. Still, I don't think it justifies an entire mechanic/gauge just for that.
    (0)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    879
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maxilor View Post
    This is my main gripe with SGE atm. Toxicon just feels like a complete waste of time outside of needing heavy movement.

    It feels like something you should build up to, but often times just spamming Dosis and Phlegma while using all your OGCDs is more than enough.

    I'm only 72 atm though so maybe it will become clearer later but Toxicon just seems all flash no substance.
    I don't mind that it's a tool for moving around, but I find it a bit sad that addersting ends up so underused compared to addersgall as a resource.
    (0)

  7. #7
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    That's probably the most common mistake people make that healed in other MMOs and came over to FFXIV, myself included. I never used Benediction on WHM in most runs because I thought I had to save it for when someone is about to die. Cooldowns were often longer in other games than here, constant healing was necessary and GCD heals were bread and butter. FFXIV has a completely different approach with its focus on dps for all roles and the vast oGCD toolkit tanks and healers have to mitigate and heal incoming damage. And cooldowns like 60s are nothing. Even 120s is much less than it sounds.
    It helps thinking of oGCDs as the standard way to heal and GCDs as the "oh shit" buttons to fall back on when things go south.
    But it's good that you're open to suggestions and willing to look at the skills again, not often someone does it. Even if it feels strange at first, you'll get used to it with practice and you're in no rush to suddenly let oGCDs do everything. Just using them more freely and frequently with each run and watching how it affects healing is already a huge improvement.
    (6)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    The issues with Toxicon become non-existent the moment they make it oGCD. I believe the idea behind it is to return the GCD used on a heal much like Afflatus. The problem with that is lilies are gained passively, while Addersting charges costs GCDs to obtain, so it isn't returning anything, and can even be the less optimal GCD to spend. If Addersting charges were gained passively, or from abilities like Haima, then using GCDs on the skill makes more sense. It is going to have to be adjusted, and can be taken care of multiple ways depending on how they would like the skill to be rewarded and used. It's more of a burden than reward right now, which is a shame as it is a fun skill.
    (3)

  9. #9
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Gemina View Post
    The issues with Toxicon become non-existent the moment they make it oGCD. I believe the idea behind it is to return the GCD used on a heal much like Afflatus. The problem with that is lilies are gained passively, while Addersting charges costs GCDs to obtain, so it isn't returning anything, and can even be the less optimal GCD to spend. If Addersting charges were gained passively, or from abilities like Haima, then using GCDs on the skill makes more sense. It is going to have to be adjusted, and can be taken care of multiple ways depending on how they would like the skill to be rewarded and used. It's more of a burden than reward right now, which is a shame as it is a fun skill.
    It's got a great animation too. It's the move we see Alphie use in the Endwalker Trailer so it's also iconic of the class.

    Just a shame it's execution just seems so meh.
    (1)
    The menacing aura of every Lalafell.

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