Just wanted to hop in here, and redirect people with audio chopping/stuttering/popping/static to the thread dedicated to that.
https://forum.square-enix.com/ffxiv/...-popping-issue
Just wanted to hop in here, and redirect people with audio chopping/stuttering/popping/static to the thread dedicated to that.
https://forum.square-enix.com/ffxiv/...-popping-issue
-=-=-=-=-=-=- FFXIV Information -=-=-=-=-=-=-
MyDocument C:\Users\danie\OneDrive\Dokumente
FINAL FANTASY XIV ONLINE E:\SquareEnix
FINAL FANTASY XIV - A Realm Reborn Language 1 Region 3
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-=-=-=-=-=-=- Application Information -=-=-=-=-=-=-
FFXIVLauncher
Sting - What Could Have Been | Arcane League of Legends | Riot Games Music - YouTube - Personal - Microsoft Edge
FINAL FANTASY XIV
No Sound Effects and 5 more pages - Personal - Microsoft Edge
You Laugh You Lose $25 - YouTube and 10 more pages - Personal - Microsoft Edge
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This PC
NVIDIA GeForce Overlay
Microsoft Text Input Application
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Diablo III
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FINAL FANTASY XIV ONLINE
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Microsoft .NET AppHost Pack - 5.0.12 (x64_arm)
Microsoft Visual C++ 2012 x64 Additional Runtime - 11.0.61030
Microsoft Windows Desktop Runtime - 5.0.12 (x64)
Webcam Utility
Microsoft Visual C++ 2013 x64 Minimum Runtime - 12.0.40664
Microsoft .NET Host FX Resolver - 6.0.0 (x64)
Microsoft ASP.NET Core 5.0.0 Targeting Pack (x64)
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-=-=-=-=-=-=- Proccess Information -=-=-=-=-=-=-
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C:\Program Files (x86)\Intel\Driver and Support Assistant\DSATray.exe 00001BCC
C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe 00001414
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(second client because I was in of course in QUEUE)
Not just PC related, also happening on PS5
This entire expansion is a god damned joke.
On PC with nvidia card. Having an issue where the background music and notification sounds stopped playing after a while. I went into device manager and disabled the nvidia audio drivers and the moment I did that the music and notifications started working again. My primary audio is my onboard sound so I'm not sure what happened there, nvidia audio shouldn't come into play, but that's what fixed it.
Glory to Mankind
Bumping to bring more attention to this issue and also to mention that while the fix suggested on the first page by changing the default output via sound settings on Win10 did bring me from 0 sound to some sound, the sound still lacks voice acting and major battle cue effects. It's not playable for the intended experience so hopefully the attention being brought to this will spur on more immediate action from the team to fix this.
I am playing on PC with latest updated Win10 OS, RTX 3070 gpu and AMD 5 5600x CPU for reference. Seen a few post about being on PS5 with these issues, so I'm thinking any fixes on our end are likely temporary and it appears the issues are more likely to happen in congested areas / dungeons / trials. The first time this happened was during EW's first mini-boss in the first dungeon. I had been playing fine until that point.
MNK life
"Kick! Punch! It's all in the mind~"
Adding here that messing with the sound configuration (both in game and on PC) fixed nothing. I had to switch to DX9 and that worked.
Thankfully I am up at 5am (just so I can play), so the queue wasn't too bad, but I feel for people who aren't up in the early hours of the morning to log in and have to restart.
Editing to add in case others have the issue I did: I had the Collector's Edition and early access. It worked perfectly fine during early access, but when I entered the regular code this morning so that I could play, that's when the sound problems started.
Edit 2: My game just crashed, and I don't know if it's because I switched to DX9. It worked fine for a few hours, but I noticed if I tabbed out and then back into the game, it felt a bit unstable for a few before running smoothly again. So beware that might be an issue... And now to sit in a queue of over 5,000.
Last edited by saberchic; 12-12-2021 at 04:55 AM.
So annoying.![]()
Are you using a controller?
For me it was a combination of Windows using the controller as the main output and the sound settings in the client. By changing the controller to all, then none, then going to sounds->apps and clicking the box and making it the right output, my problem was "fixed". I still have to do it randomly because the client and windows are stupid and will randomly make the controller the main output for some reason.
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