


Probably because when people riot over a change made by blizzard, it is because the change is ill-timed and makes little to no sense. People, for example, complain about the coming changes to the talent system not because they fear change, but because it's annoying to see that Cataclysm had a damn talent revamp and they're doing yet another revamp on top of that with Mists of Pandaria. On the ill-timed department, all I need to say is the reaction to Pandaren. The WoW players that asked for that race no longer play the game, because it was being asked for back during Vanilla and a good part of the Burning Crusade; that being a good 5 or 6 years ago.
By comparison, look at how people complain about the possibility of our characters being able to jump in this game. Or the fact everything is not open world so that linkshell drama and claim-bot competitions can ensue. Night and day, I tell you.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
A lot of this comes from jaded ex-FFXI/people who never played FFXI making assumptions however. Claim-botting isn't due to having open world content, it's due to competition over 1% of FFXI's content, that you could go your whole career not taking part of and it has no affect on you. So no, you still can't say "just FF fans don't take change well", it's a prevalent mentality in every online game whether FPS or MMO, just in different areas.



Considering the reactions I've gotten over the years whenever I would mention an idea based on something seen in another game, I'll still say FF fans are less likely to want to step outside the box. Then again, I probably shouldn't be using Allakhazam's forums as a measuring stick for the FF fanbase.
Which is instigated by the content being open world. It's plain as day.Claim-botting isn't due to having open world content, it's due to competition over 1% of FFXI's content, that you could go your whole career not taking part of and it has no affect on you.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



You shouldn't be using the online games as a measuring stick for the FF fanbase, actually. The majority of FF fans are quite non-vocal about it, and so many more don't play FFXI or FFXIV than do.Considering the reactions I've gotten over the years whenever I would mention an idea based on something seen in another game, I'll still say FF fans are less likely to want to step outside the box. Then again, I probably shouldn't be using Allakhazam's forums as a measuring stick for the FF fanbase.
Point in case, we have the camp of FF fans that enjoy the different settings, battle system changes, etc from game to game, and the camp that will always claim that their favorite FF is the best - and those camps overlap from debate to debate.
I'm agreeing with Dulle on this. The less competition-based open world content there is, the better. At least when it comes to loot. Unique high-value drops dependent on specific open world targets with no alternatives is a very very bad mechanic. There are other, friendlier ways to compete that could be implemented.Which is instigated by the content being open world. It's plain as day.
I would keep the open world bosses perhaps as a force-pop, or have their drops be accessible by other means.



Well I guess, I've played a lot of MMO's though and wasn't just referring to online games, I meant all FF games which have big changed such as 12 and 13 which have been met with a lot of disapproving fans.



To be honest, that's happened with every generation of FF out there without exception.
FFV fans disliked FFVI's lack of a Job system.
FF IV lacked FFV's lack of individualism (imposed by the job system)
FFVI fans hated the distopian style of FFVIII
Every iteration was always shifting with likes and dislikes with the fans - but it was always changing in a lot of ways throughout the game.
Even the ATB system was dropped in FFX, then re-implimented in FFX - 2, then dropped again in FFXII, then revised again in XIII.
There was more wrong with XIII that caused the uproar against the game. 12 was fairly well received, actually.
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