Quote Originally Posted by Denmo View Post
Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.

I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
There is no need for it, which is his point and I completely agree, if BLM isn't strong enough to solo maybe SE should look into why that is and boost its survivability some how, if that happened there would be no reason to have THM.

And as for taking THM to Ifrit that just acts as a crutch for people to play badly and get away with it. (for example raising a scrub who can't avoid plumes and eruptions)