Yea abolish Classes in 2.0, I could live with that.
Yea abolish Classes in 2.0, I could live with that.
I would use lancer over DRG for Ifrit any day of the week class are pointless for party but not for solo even if there are who cares the jobs are still the class just have 5 more spell and AF which change the job to be played more in party.The reason I dislike the current job system so much is because we now have 7 jobs and at least 5 of the classes are now completely useless in all situations, party or solo. If the job system had been implemented as promised, classes would be better for solo and jobs would be party based specializations of those classes, then I would love the job system. However, how jobs were implemented has rendered classes completely obsolete and useless with only minimal exceptions. I'm sure they have plans for balancing and adjustments, but if they don't make those adjustments to classes they might as well just drop classes entirely.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
You couldn't be more wrong about bosses. WHM 2x is more than enough to handle any sort of Raising/Stoneskinning/Curing. If you are a DD or THM/BLM you are hurting the party the longer you are not dealing damage, especially because current boss fights are a lot more difficult to clear the longer you take due to adds or other mechanics. If you are dying enough that you need more Raises your group needs more practice.I couldn't disagree with you all any more. I find Jobs to be Vastly more useless than Classes. The only two that are actually better than the classes are the Mages. Not only are Jobs at a massive disadvantage in Solo play, but they are at a massive disadvantage in most boss fights too. Having Raise, Stoneskin and Cure in any Boss fight makes you better in the party and Jobs have the exact same stats as Classes. If your not to lazy to actually get Class gear it is easily just as good as AF. It's better if you go the extra mile.
If anything was a waste of time, it was the implementation of Jobs. They should have just given us the storylines.
Just having 1 extra step on combos or an extra branch of combos significantly increases DPS while on Jobs. The extra abilities are also generally very strong for what that job is intended to do.
And to comment on what Zenaku said, Ifrit is the only fight in this game that isn't damaged by the DD being on classes so it is fine there. The fight was designed and balanced around the game before Jobs were around and Ifrit doesn't have any adds or stuff that makes it more difficult the longer it takes.
Last edited by Estellios; 05-05-2012 at 01:19 AM.
There is really no need for a class in a party if you're not going to a spot suited for your level (=gaining optimal exp/hour), one/two WHM are perfectly fine.Don't think I agree with you at all on this point. When I solo I generally go back to classes. I've even been in parties where a few of the members have stayed on a class just to give a bit more survivability and help support the party. Not sure why a few keep asking for it to be "either / or" situation. Having both available is perfectly fine.
The only case where you'd need classes is when you wipe, or if you want to use other classes skills, chameleon on whm for example. I wish they'd just improved the class system, making the "job" skills class exclusive without locking you out of half of armory.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I would be for them adding traits and abilities that further differentiate classes and jobs. I like the class/job system but there needs to be more of a noticeable difference between them.
Yeah I agree... My main gripe with class-only gear is that there's no need for them at the moment.
I mean tell me one piece of content that you'd do with your class rather than your job?
Topic assumes we'll be stuck at 50 forever.
personally i think when switching to a job you should lose 5 class skills and gain 10 job skills. I do like jobs how they are now though. My reasoning for this is so classes can branch off into more jobs and have it make sense. If war or glad get dark night and they only get 5 new skills that would be pretty dumb imo. For the way the game is setup now id prefer classes to only have one job because there wouldn't be that much to separate them as of now.
Honestly I was surprised when they made the class changes and then put the jobs on top of that. I expected them to leave classes as they were with none of the restrictions.
If you look at the current game then sure class is lacking and most people will only use jobs but gotta look at the big picture.
Gotta remember this game isn't going to stay at Lv50 cap forever, once the cap is lifted it will change how players decide on playing as class/jobs in solo/small group situations.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.