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  1. #1
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by DNO View Post
    the job system is awesome the way it is. Classes can use abilites that jobs can not and thats the difference.
    I agree with you but Job out perform classes in parties and since all end game content is group based, where does that leave classes?
    (1)

  2. #2
    Quote Originally Posted by Onidemon View Post
    I agree with you but Job out perform classes in parties and since all end game content is group based, where does that leave classes?
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.

    As for topic, we already have class exclusive spells and abilities that you can't use on another, i.e you can't use what says "Required: Conjury" or "Required: Axe" and so on. The job system will be further expanded and classes will always remain the baseline for anything, this is what people wanted because classes were all the same and there was zero specialization or uniqueness about anything of them.
    (2)

  3. #3
    Player
    Onidemon's Avatar
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    Ul'dah
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    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    (3)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.

    Adding gear specifically for classes is pretty stupid IMO, it's just creating unnecessary complexity just for the sake of it, you are supposed to be streamlining this game SE not making it more convoluted. :P
    (3)
    Last edited by Jinko; 05-05-2012 at 02:22 AM.

  5. #5
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.
    Not really. I like classes because it prevents stupid things like PLD with a staff, PLD dual wielding, RDM with a staff and so on from happening again. It helps define each name and job assigned to it without going too far out of concept.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Jinko's Avatar
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    Gridania
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    5,656
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    Not really. I like classes because it prevents stupid things like PLD with a staff, PLD dual wielding, RDM with a staff and so on from happening again. It helps define each name and job assigned to it without going too far out of concept.
    You can still restrict weapons to a job .. Oo

    SE did it wrong from the start and made the job system a mess, they should have changed the name of classes to jobs, then restricted some spells (which they did with classes anyway) and then added new skills (which they did with jobs anyway).

    The problem is there is no need to have a subsystem behind a class system, when we get AF weapons Yoshi said you will have to have a class weapon equipped first > equip the soul crystal > equip AF weapon.

    That's the most convoluted rubbish I've seen in ages and I hope it doesn't work like that in 2.0.

    Why can't I just equip a BLM staff and be a Black Mage. ?
    (1)
    Last edited by Jinko; 05-05-2012 at 10:00 PM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    You can still restrict weapons to a job
    No, you can't. Because what'll end up happening is people will whine about their job having only one weapon and then we'll have FFXI all over again.
    The problem is there is no need to have a subsystem behind a class system, when we get AF weapons Yoshi said you will have to have a class weapon equipped first > equip the soul crystal > equip AF weapon.
    How is this different than current AF gear? It works within the systems in place.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.

    I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
    (3)

  9. #9
    Player
    Onidemon's Avatar
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    Ul'dah
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    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Denmo View Post
    Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.

    I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
    The purpose of Solo content in endgame? I played many mmo and the only solo content there ever was for end game was crafting. I'm not saying to get rid of classes but as they are now they feel useless so they should tweak them to give them a better purpose.
    (0)

  10. #10
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Onidemon View Post
    The purpose of Solo content in endgame?
    To challenge your own skills as a player.

    A side thing when you can't find a group but still want to play.

    A solo dungeon could provide different rewards than just EXP and gil. Guild Marks are still going to be a thing, if I'm not mistaken. OK I could be mistaken, but there's other avenues not explored yet for obtaining new and varied rewards.

    Hell, maybe even take it a step further and make solo dungeons tailored to each class. Like a Test at the end of your 'guild training'. That way each class has its own unique challenge.

    There is no need for it, which is his point and I completely agree, if BLM isn't strong enough to solo maybe SE should look into why that is and boost its survivability some how, if that happened there would be no reason to have THM.
    Tweaking jobs to be more survivable will make them loose their uniqueness in party play. Which was the original reason for adding jobs, if you recall.

    It sounds to me like you just want FFXI.
    (2)
    Last edited by Denmo; 05-05-2012 at 02:34 AM.

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