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  1. #1
    Quote Originally Posted by Onidemon View Post
    I agree with you but Job out perform classes in parties and since all end game content is group based, where does that leave classes?
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.

    As for topic, we already have class exclusive spells and abilities that you can't use on another, i.e you can't use what says "Required: Conjury" or "Required: Axe" and so on. The job system will be further expanded and classes will always remain the baseline for anything, this is what people wanted because classes were all the same and there was zero specialization or uniqueness about anything of them.
    (2)

  2. #2
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Can't you read? lol. They stated Jobs are more specialization which in some cases has better use for end-game/raid content whereas classes are open ended and mainly intended for solo as you can pull from pretty much any class you want. The only real exception to this is THM for people who hate challenges.
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    (3)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    There isn't any real purpose ... the dev team obviously left classes because they were scared of the backlash that it would cause if they changed the game so drastically.

    This thread is proof enough that even now when there is "no real need" of classes people still won't let go of them.

    Adding gear specifically for classes is pretty stupid IMO, it's just creating unnecessary complexity just for the sake of it, you are supposed to be streamlining this game SE not making it more convoluted. :P
    (3)
    Last edited by Jinko; 05-05-2012 at 02:22 AM.

  4. #4
    Player Denmo's Avatar
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    Jun 2011
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    The Inn Room
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    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Onidemon View Post
    It seems you're the one who can't read. lol. If classes are for SOLO and endgame is PARTY, where does that leave classes? A means to get to max level? That's just dumb cuz they could just tweak jobs to solo better. I still don't see any real purpose to classes.
    Or they could introduce endgame solo content that's challenging enough to require the solo survivability that only Class offers.

    I really don't understand why you guys want to take 1 step forward, 3 steps backward by getting rid of either jobs or classes. It's a cool system that just needs more development to flesh it out.
    (3)

  5. #5
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I couldn't disagree with you all any more. I find Jobs to be Vastly more useless than Classes. The only two that are actually better than the classes are the Mages. Not only are Jobs at a massive disadvantage in Solo play, but they are at a massive disadvantage in most boss fights too. Having Raise, Stoneskin and Cure in any Boss fight makes you better in the party and Jobs have the exact same stats as Classes. If your not to lazy to actually get Class gear it is easily just as good as AF. It's better if you go the extra mile.

    If anything was a waste of time, it was the implementation of Jobs. They should have just given us the storylines.
    (5)

  6. #6
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Kiote View Post
    I couldn't disagree with you all any more. I find Jobs to be Vastly more useless than Classes. The only two that are actually better than the classes are the Mages. Not only are Jobs at a massive disadvantage in Solo play, but they are at a massive disadvantage in most boss fights too. Having Raise, Stoneskin and Cure in any Boss fight makes you better in the party and Jobs have the exact same stats as Classes. If your not to lazy to actually get Class gear it is easily just as good as AF. It's better if you go the extra mile.

    If anything was a waste of time, it was the implementation of Jobs. They should have just given us the storylines.
    You couldn't be more wrong about bosses. WHM 2x is more than enough to handle any sort of Raising/Stoneskinning/Curing. If you are a DD or THM/BLM you are hurting the party the longer you are not dealing damage, especially because current boss fights are a lot more difficult to clear the longer you take due to adds or other mechanics. If you are dying enough that you need more Raises your group needs more practice.

    Just having 1 extra step on combos or an extra branch of combos significantly increases DPS while on Jobs. The extra abilities are also generally very strong for what that job is intended to do.

    And to comment on what Zenaku said, Ifrit is the only fight in this game that isn't damaged by the DD being on classes so it is fine there. The fight was designed and balanced around the game before Jobs were around and Ifrit doesn't have any adds or stuff that makes it more difficult the longer it takes.
    (4)
    Last edited by Estellios; 05-05-2012 at 01:19 AM.

  7. #7
    Player
    Ruri's Avatar
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    Mar 2011
    Location
    Uldah
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    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kiote View Post
    I couldn't disagree with you all any more. I find Jobs to be Vastly more useless than Classes. The only two that are actually better than the classes are the Mages. Not only are Jobs at a massive disadvantage in Solo play, but they are at a massive disadvantage in most boss fights too. Having Raise, Stoneskin and Cure in any Boss fight makes you better in the party and Jobs have the exact same stats as Classes. If your not to lazy to actually get Class gear it is easily just as good as AF. It's better if you go the extra mile.

    If anything was a waste of time, it was the implementation of Jobs. They should have just given us the storylines.
    I do more dmg as mnk, drg, and brd on boss fights usually than classes. It's all about how you play them.
    (1)

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yea abolish Classes in 2.0, I could live with that.
    (6)

  9. #9
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I would be for them adding traits and abilities that further differentiate classes and jobs. I like the class/job system but there needs to be more of a noticeable difference between them.
    (2)

  10. #10
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Pyretta_Blaze View Post
    I would be for them adding traits and abilities that further differentiate classes and jobs. I like the class/job system but there needs to be more of a noticeable difference between them.
    Yeah I agree... My main gripe with class-only gear is that there's no need for them at the moment.

    I mean tell me one piece of content that you'd do with your class rather than your job?
    (4)

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