Your forum name and the tone of this response is a perfect combo, ilyGee, its almost as if there was a completely unprecedented and impossible to predict influx of new players during a time when a global pandemic screwed the supply chain and made a critical component for servers unable to be produced, thereby crippling SE's ability to react to a change that no one could have foreseen. That would be wild if it were true, but its totally not. SE is just incompetent, amirite?
Yeah that title still goes to Stormblood. Endwalker is still in sorta early stages. If we can't do duty instances or dungeons. Then we need to start worrying again.Honest I think they have done a good job thus far on early access launch. The server's haven't crashed (least not the one my group plays on?) and I haven't heard of a quest requiring you to stand in a line to que for it. Sure it could be better but supply shortages and they did speak up about wanting more servers but they don't want to rent servers. Understandable. /shrug
This is by far not the worse EA launch. Sure it'll take some time to taper down the numbers for ques but nothing is on fire.
I think it's an error due to server congestion
"FFXIV’s Error 2002 message pops up if the game’s login server is is dealing with high amounts of players or the player amount in a single login queue for a specific data sails past 17,000 players. You’ll likely come across error code when you’re selecting a character before attempting to log in to Final Fantasy XIV for Endwalker.
Square Enix explains that the measure prevents the server from crashing due to “extreme traffic overloads”, though If you encounter the error the developer suggests you wait a few minutes before trying to log in again. Thankfully, the wait shouldn’t be too hard. Following a surge of popularity earlier this year, Square Enix increased capacity for simultaneous logins and a 30-minute AFK timer to ease server congestion, so players should be coming and going quicker than before."
From a PCGamesn article
You obviously didn't read what issues people are facing. Good for you its not crashing, probably on NA. EU is the problem.Honest I think they have done a good job thus far on early access launch. The server's haven't crashed (least not the one my group plays on?) and I haven't heard of a quest requiring you to stand in a line to que for it. Sure it could be better but supply shortages and they did speak up about wanting more servers but they don't want to rent servers. Understandable. /shrug
This is by far not the worse EA launch. Sure it'll take some time to taper down the numbers for ques but nothing is on fire.
More EU servers maybe a third DC or something?
Its not like we are few people in EU.
Same on phoenix since I got dc: seems I get a lobby error 2002 every hour or so to lose all the progress of my queue. And I expect it to be far worse the weekend...
Oh, they just didn't want to? LOL
That's all? the people who opt not to play because they don't have the time to wait 3 hours to log in will balance it out. Renting servers? "Don't wanna."
This is news to me but I'll be frank, effort put into this game is astounding. I really do love it as art; but money? I don't feel they don't put in as much as they should. They don't even capitalize on their microtransactions the way they probably could either. I'm not talking about cheesy stuff like buying Ultimate items or lvl 90 skips, just NPC outfits and NPC weapons that don't exist for some reason.
I'd like to see a source, regardless. For the comment, I mean.
I'm well aware of the fact that there was a semiconductor shortage, so it's a bit harder for me to get a printer or a microwave, but I'm also not a company that makes millions of dollars. I don't really feel like its possible for any of us to verifiably know whether or not there was something that could be done differently (because we don't work for SE), but if there was a suggestion and they said "we don't want to" then I think that's kind of sucky, no?
Especially considering if a total amateur could have predicted this sort of thing would happen, based on previous launches. WoW was kind of falling apart months and months ago. We all knew this would be the case. It was even starting materialize before the expansion dropped. If truly, nothing could be done; then whatever. But to say that they had an option that probably would have worked and it was just "dont wanna" or "it'd cost money." That's... really sad, and not really a great excuse.
I don't think its the people who made the game who are at fault here, in any case.
Last edited by Corvus_V; 12-04-2021 at 07:51 AM.
So you're saying they aren't watching industry trends and interests of players? I find that hard to believe. This was not only not unprecedented, especially with the consistent loss of players from WoW over the past five years, it was extremely predictable due to the same reason. It was clear that, at some point, there would be a mass exodus away from WoW. And since FFXIV was WoW's coattails in terms of popularity, and that popularity rising fast, it wasn't a mystery where that exodus would lead.Gee, its almost as if there was a completely unprecedented and impossible to predict influx of new players during a time when a global pandemic screwed the supply chain and made a critical component for servers unable to be produced, thereby crippling SE's ability to react to a change that no one could have foreseen. That would be wild if it were true, but its totally not. SE is just incompetent, amirite?
Stop making excuses for them.
Hmm, I see that the salt mines are in business today.
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