Quote Originally Posted by strawberrycake View Post
I have an analogy for this:

Imagine a high way, a few years back it only had a few lanes so only a few people could get through at a time, but less people lives in the area who had to use the high way. Over time more people move there, the high way got a few more lanes, but there waaaaaaay more people who use the high way then there are lanes now.

You can only fit so many people into each of those lanes at a time, else you'll have accidents and congestion, you have to go through slowly a few at a time. Now imagine if one day a big event happened and everyone just used the lanes all at once. You'll have crashes and accidents and now delays, and now people can't get through, stuffs on fire, you get the idea.

The main issue you're all facing is over several million people trying to squeeze all their data through a very narrow highway and a few crashes happened and stuff got delayed, which means. We're all kinda causing this to happen. In the few rare cases of people just crashing and what not, thats just the ssad reality of MMO launches period. But everything else is really on everyone trying to log in all at once.
Bad analogy. The problem is you're in traffic, you're almost at your destination, and meteor hits your car, forcing you to walk back to the beginning of the said highway and hope a random unoccupied car shows up to let you into traffic again.