DLVL stands for level difference. In this case, the it's referring to the difference between the level of your crafting class and the optimal level for the synthesis in question.
DLVL is a major factor for the way this game computes a great many things. For example, when fighting mobs, the difference between your level and the level of the mob you are fighting is the main factor that affects the damage you do and take, your accuracy, etc. This is true in many games, but FFXIV places an abnormally HUGE amount of emphasis on the importance of DLVL.
In fact DLVL is such a major factor in everything that you do in FFXIV that in the end your character's level practically becomes the only thing that matters, and your stats are pretty much left as being completely pointless. Because stats are arguably pointless in this game, the emphasis on programming purely around DLVL has been criticized by many as "lazy programming." For crafting, case in point would be the quote that you just responded to in your post. For War and Magic classes, case in point is that Ifrit hits a naked level 50 player and a well geared level 50 player for practically the same amount of damage.
Last edited by Raymeo; 05-12-2012 at 06:00 PM.
Can anybody confirm this?


Gems uses Wind Shards and depends on m.craftmanship.
Counter-example to disprove.
No shortcut to this...just have to evaluate every class of recipes.
I seem to be having trouble finding this in any of the patch notes. What's it listed under?
Also, I remember elemental ratings in a character's attributes were somehow tied to crafting at launch. Was their effect on crafting removed when they took out the ability to place points into elemental ratings, or do elemental resistance materia and the like somehow affect crafting now?
Last edited by Raymeo; 05-14-2012 at 08:49 AM.
Wow, I didn't realize this. Thanks for the info.DLVL stands for level difference. In this case, the it's referring to the difference between the level of your crafting class and the optimal level for the synthesis in question.
DLVL is a major factor for the way this game computes a great many things. For example, when fighting mobs, the difference between your level and the level of the mob you are fighting is the main factor that affects the damage you do and take, your accuracy, etc. This is true in many games, but FFXIV places an abnormally HUGE amount of emphasis on the importance of DLVL.
In fact DLVL is such a major factor in everything that you do in FFXIV that in the end your character's level practically becomes the only thing that matters, and your stats are pretty much left as being completely pointless. Because stats are arguably pointless in this game, the emphasis on programming purely around DLVL has been criticized by many as "lazy programming." For crafting, case in point would be the quote that you just responded to in your post. For War and Magic classes, case in point is that Ifrit hits a naked level 50 player and a well geared level 50 player for practically the same amount of damage.
That really is pretty lazy in my opinion, especially since they have a pretty convoluted attribute system.
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