I’ve read through the thread and wonder if some of us have been playing the same game this whole time.
There was no way after 11 years of the game that they were going to have a twist where Hydaelyn is malevolent. That would cheapen a lot of the game and a lot of what we’ve done for a weak payoff. It was apparent things were going to end this way when SE responded in an interview to say that we only had one side of the story.
The plot armor for the Scions is annoying but expected, since they’ve had plot armor since the beginning and Y’shtola herself has been in mortal peril at least 5 times off the top of my head (tsunami in 1.0, Flow in ARR, stabbed in SB, Flow 2 in ShB, and Meteion’d in EW). I didn’t expect any prior established characters to die who were in the Trust system or in existing branching quest lines.
The game has always been fairly saccharine with a message about love and friendship. Even the edgy DRK turns out to be a knight who uses the power of love. There are dark moments for sure, but none of expansions end on one, least of all the whole game’s storyline.
So overall I’m confused why the outcome comes to a surprise to some. Were people seriously expecting an end where the Ascians were right all along and half of the party is dead?
Most of my thoughts on the expansion have already been mentioned here by others. The writing seems to have been inconsistent compared to ShB, with wild changes to our understanding of existing lore with no explanation. Other times, it felt like the writers were casually going through a list of bullet points they have for unfinished plot threads and just throwing the solutions at us out of nowhere and then moving on quickly by the end.
Then specifically with the ending:
I felt like the Scions were in no danger at all because they beat us over the head with the foreshadowing for Azem’s Crystal and the teleporter as if to keep making triply sure we wouldn’t forget about those plot devices.
Overall I would rate it below ShB, which felt consistent and focused throughout and made me cry at the end. None of which EW did. I would rank it above or equal to HW, and definitely above ARR and SB, the saving grace being:
Impromptu “road trip” with my friends from 12,000 years ago being one of my highlights for the game as a whole, and the fact that I felt like while inconsistent and sometimes lost, the game at least didn’t bungle the end.